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40 guides
A suggested starting order- Essential Learn
Understanding a Riftbound Card
Read every part of a card, from costs and abilities to set codes, rarity and collector markings.
Open guide - Essential Learn
Understanding the Six Domains
Learn what Domain Identity limits in deck construction and how each domain can shape a game plan.
Open guide - Getting Started
Your First Turns in Riftbound
Build resources, get units into play, and prepare to contest Battlefields during your first turns.
Open guide - Getting Started
ABCD: Starting Your Turn
Remember the four start-of-turn phases: Awaken, Beginning, Channel, and Draw.
Open guide - Resources
Accelerate and Deflect Costs
Choose optional Accelerate payments, use the correct Power Domain, and count Deflect per original target choice.
Open guide - Combat
Advanced Combat Damage Assignment
Combine current Might, multiple Tank and Backline units, conflicting requirements and damage replacements in one assignment process.
Open guide - Advanced Systems
Ambush Permissions and Payment
Check where and when Ambush lets you play a unit, including costs that remove your supporting unit before the play is confirmed.
Open guide - Cards And Zones
Banishment and Linked Destinations
Keep linked banished cards separate, apply destination replacements, and track a battlefield through Replace and swap-back.
Open guide - Advanced Systems
Battlefield Abilities and Control
Identify who handles a battlefield ability before, during and after a contest, including explicit player instructions.
Open guide - Advanced Systems
Calculating Might Changes
Distinguish a bonus that keeps recalculating from a fixed change, then track negative Might, swaps and changes that end at different times.
Open guide - Advanced Systems
Cleanup and Death Triggers
Trace automatic checks, recording abilities that trigger on death and the point where players can act again.
Open guide - Multiplayer
Continuing After Concession
Apply a player’s removal in order, preserving other players’ cards correctly and resuming turn, Focus and Priority.
Open guide - Advanced Systems
Countering and Play Checks
Separate a countered card’s failed play trigger from its completed finalization, destination and protection effects.
Open guide - Advanced Systems
Damage and Kill Attribution
Separate the responsible player from the card, token or ability credited with the action when damage and kills pass through units or abilities.
Open guide - Combat
Damage Through Cleanup
Follow damage, prevention, current Might and healing through ordinary, Combat and end-of-turn checks.
Open guide - Advanced Systems
Dependent Keywords During Resolution
Recheck Level and other dependent text as XP, control and events change, even during one resolving effect.
Open guide - Advanced Systems
Empower and Dependent Text
Follow activation, payment, the Empowered status and dependent text, with Kayle’s explicit multiple-status exception.
Open guide - Cards And Zones
Equipment, Control and Copied Text
Follow an attached card’s text, controller and location through copying, detachment and cleanup.
Open guide - Resources
Flow Costs and Destinations
Build a Flow spell’s total cost, choose between alternate Flow costs, and follow its departure from the Chain.
Open guide - Cards And Zones
Following Cards and Abilities
Track cards, their attached cards and their abilities separately when control changes or a card leaves the board.
Open guide - Cards And Zones
Hidden Targets and New Choices
Apply Hidden’s battlefield limit to each target, recognize explicit other-location exceptions, and retain the limit when choices change.
Open guide - Advanced Systems
Inside the Chain
Follow cards and abilities from their unfinished play steps to resolution, including cards played inside another effect.
Open guide - Advanced Systems
Layers, Dependencies and Timestamps
Work out a card’s current traits without applying the same effect twice, and see why gaining Might can unlock an earlier layer.
Open guide - Advanced Systems
Linked and Delayed Abilities
Follow saved references, current information and later instructions without assuming every link survives every change.
Open guide - Combat
Modifying and Splitting Damage
Compare damage to each target with a shared split total, then apply prevention and identify what dealt the damage.
Open guide - Multiplayer
Multiplayer Movement and Response Order
Follow all players’ response opportunities while keeping staged and ongoing combat limited to two opposing players.
Open guide - Cards And Zones
Quick-Draw Step by Step
Walk through Reaction gear entry, its separate attachment trigger and the response window before the unit gains its bonus.
Open guide - Cards And Zones
Radiance Keywords at the Table
Recognize when Deploy, Disarm and Show Off apply, and which choices use the Chain.
Open guide - Advanced Systems
Repeat and New Choices
Pay each separate Repeat cost once, announce the order of your choices, and distinguish repeated instructions from changing choices later.
Open guide - Advanced Systems
Replacement Effects Step by Step
Apply competing replacements to simultaneous events without treating them as reactions or a reusable loop.
Open guide - Resources
Resources During Other Actions
Learn when resource abilities can pay a cost immediately, and where unused resources are cleared.
Open guide - Scoring
Scoring Across Turns
Follow Conquer and Hold through several turns, including the Final Point in free-for-all and team games.
Open guide - Combat
Showdowns Step by Step
Follow a contested battlefield from a waiting contest through open and closed states to Combat or control.
Open guide - Advanced Systems
Targets and Damage Allocation
Recognize actual targets, choose a split-damage group, and adapt how you divide that damage when the situation changes.
Open guide - Turn Structure
Temporary and Vision Timelines
Track a Temporary unit or gear through the turn, and resolve multiple Vision abilities without assuming each sees a different card.
Open guide - Cards And Zones
Tokens in Play
Follow a token from creation to play, control changes, departure and the special Replace procedure.
Open guide - Cards And Zones
Tracking Counters
Follow a counter through movement, spending, copying, control changes and leaving the board.
Open guide - Advanced Systems
Trigger Conditions and Source Changes
Read when a condition is checked, how simultaneous numbered events count, and where the card carrying the ability must be.
Open guide - Combat
Triggers Between Combat Stages
Walk through damage, Combat Cleanup, result and control, resolving the effects between each stage.
Open guide - Multiplayer
Two Versus Two at the Table
Use a four-player table to understand invitations, personal control, shared points and the team Final Point restriction.
Open guide
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