Cards And Zones
Banishment and Linked Destinations
Keep linked banished cards separate, apply destination replacements, and track a battlefield through Replace and swap-back.
Guide overview
What you’ll learn
- A linked effect refers to its own banished card.
- Use the actual event and destination after replacement.
- Replace is not Banish and does not reset a battlefield’s history.
Guide content
Understand the concept
BanishmentA player's off-board zone for banished cards. Its cards are public information and their order does not matter. It is separate from the Trash; some effects use it temporarily.View in Glossary is an area of the game for cards set aside by particular instructions; Banish is the action that puts a card there. A card being there does not by itself tell you which effect may retrieve it or how it got there. Track the instruction that moved it and the particular effect linked to it. This becomes especially important when ReplaceCreate a token in another object's place without playing it, inheriting its effects and statuses. The original goes to Banishment, but this does not count as Banishing it.View in Glossary puts an original battlefield in Banishment.
Each effect remembers its own card
If an effect banishes a card and later refers to that card, keep the association clear. Another copy of the card that created the effect does not gain access to the first copy’s banished card. Following similar instructions again also does not let you retrieve every card previously banished that way.
Example - One effect banishes card A and creates a Triggered AbilityAn ability started by a stated event or time, usually introduced by "when" or "at." It goes on the Chain when its condition is met.View in Glossary that draws it when you Conquer this turn. A second effect banishes card B with the same instructions. Each trigger retrieves only its own card. If the first effect’s duration expires unused, a later copy cannot retrieve A merely because A is still in Banishment.
Check the actual destination
An instruction may name one destination while a Replacement EffectAn effect that changes an event before it happens, often using "would," "as" or "instead."View in Glossary makes the card go somewhere else. Carry out the replacement and use the resulting event when evaluating later instructions; do not pretend the original journey also happened. Banish is distinct from Kill and Discard.
A spell played for FlowA spell keyword that lets you play it from your Trash for its Flow cost at its normal timing. After finalization, it is banished when it leaves the chain unless its own execution instructed that departure.View in Glossary illustrates the destination check once it is finalized: its choices, costs and legality checks are complete, and it is waiting on the ChainAn off-board zone that holds cards and abilities during the process of playing them. Cards and abilities on it are public information.View in Glossary . If Abandon counters it and tries to return it to hand, Flow replaces that departure with banishment. The spell goes to Banishment, even though Abandon would ordinarily return a countered spell to its owner’s hand. The costs already paid stay paid.
Replace preserves the battlefield’s identity
Replace creates a TokenA game object created by a spell or ability during play, represented by a printed token or another marker. It follows its type's rules but is not a card. After moving to a non-board zone other than the Chain, it immediately ceases to exist.View in Glossary in the original object’s place and stores the original in Banishment. This is not a Banish action, and creating that token is not playing it. Units and facedown cards at a replaced battlefield stay in place. The token inherits control, scoring history, effects and statuses.
Existing effects that target or refer to the battlefield follow the replacement token as the same game object. Its own printed abilities now apply, but an ability already on the Chain can still use that location. Replacing a battlefield you scored earlier this turn does not create another scoring opportunity there.
Swap back uses the current state
When an effect instructs a swap-back, the token disappears and an eligible original returns from Banishment to that space. The original inherits the token’s current effects and statuses, not the state it had before replacement. An original replaced earlier in a chain of replacements can remain eligible. If no eligible original is left in Banishment, the swap-back cannot happen.
Worked sequence - Player A controls and scores a battlefield → it is Replaced → Player B later takes control of the token → an effect swaps the original back. Player B keeps control of the returning battlefield. Its location and current scoring history persist; returning the original does not rewind the intervening game.
Keep in mind
Key points
- A linked effect refers to its own banished card.
- Use the actual event and destination after replacement.
- Replace is not Banish and does not reset a battlefield’s history.
- Swap-back inherits the replacement’s current state.
