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Getting Started

Your First Turns in Riftbound

Build resources, get units into play, and prepare to contest Battlefields during your first turns.

What you’ll learn

  • Understand what you are trying to accomplish during your first turns.
  • Connect resources, units, movement, Combat, and Battlefield scoring.

Understand the concept

Your first turns are about building your resources, getting units into play, and preparing to contest Battlefields. This guide walks through those goals without covering every possible card or strategy.

Build Your Resources

As the game begins, you'll gradually bring into play. They give you the resources you need to play cards and use abilities, and having more runes available gives you more options during your turn.

When you use your runes, you'll often Exhaust them to pay for what you want to play. Some more specific costs can instead require you to Recycle runes back into your Rune Deck.

Early in the game, you're usually building up these resources while deciding which cards you want to play.

Related RuleHow Do Runes Work?

Get Units Into Play

Units are the characters you'll use to move around the board, contest Battlefields, and fight your opponent's units.

Units normally enter play Exhausted, which means a unit you just played usually isn't immediately available for something that requires it to Exhaust.

At the start of your next turn, it normally becomes Ready, giving you more options for what to do with it.

Related RuleReady vs Exhausted

Start Moving Toward Battlefields

Once your units are Ready, you can start using them to contest Battlefields.

A normally lets a unit move from your Base to a Battlefield, or from a Battlefield back to your Base. Making that move Exhausts the unit.

Getting units onto Battlefields matters because that's where you'll compete for control and create opportunities to score points.

Related RuleHow Does Movement Work?

Fight for Control

When opposing players contest the same Battlefield, a Showdown can lead to .

During Combat, your units' Might helps determine both how much damage your side can deal and how much damage your units can take before being defeated. Abilities and other effects can also influence how the fight plays out.

Winning that fight can let you take control of the Battlefield and Conquer it.

Related RuleHow Does Combat Work?

Turn Control Into Points

Taking a Battlefield is useful because Battlefields are one of the main ways you score.

When you successfully take control of one, you can Conquer it and score a point. If you keep control until your next turn begins, you can it and score again.

Keep that control for longer, and the same Battlefield can continue scoring through Hold on later turns.

Related RuleHow Battlefield Scoring Works

Keep the Goal in Mind

All of these actions ultimately help you work toward the same goal: reaching the Victory Score while staying ahead of your opponents.

In a standard game, that normally means reaching 8 points and having more points than every opponent.

You don't need to rush every Battlefield immediately. Your cards, resources, units, and the current board will determine how you choose to work toward that goal.

Related RuleHow Do You Win?

Key points

  • Build available resources with Runes.
  • Play Units and let them become Ready.
  • Move Units toward Battlefields.
  • Fight opposing Units when control is contested.
  • Conquer and Hold to score.
  • Build toward the Victory Score.

Example

You begin building your resources and play a unit to your Base. Once that unit becomes Ready, you can use a Standard Move to send it to a Battlefield. If your opponent contests that Battlefield, you may have to fight for control. Winning the Combat can let you Conquer the Battlefield and score. If you still control it when your next turn begins, you can Hold it and score again.

Next guideABCD: Starting Your Turn