Advanced Systems
Linked and Delayed Abilities
Follow saved references, current information and later instructions without assuming every link survives every change.
Guide overview
What you’ll learn
- Separate current information, information recorded when an event happened, linked instructions and a delayed ability’s duration.
Guide content
Understand the concept
A later instruction may refer to the object just affected, an earlier event or the source’s current state. For an ability, its source is the card or other game object that produced it. Those are different kinds of information. Read the relationship before deciding what survives a departure or replacement, and use the current Core Rules’ distinction between an ignored instruction and a negated one.
Current information and saved event information
References such as “my MightMight represents both how much Combat Damage a unit can contribute and how much marked Damage it can normally take before being killed.View in Glossary ” or “here” generally use the relevant information when the instruction executes. The source may have changed Might or board location since triggering. Information supplied by the trigger event itself is recorded at that event instead. A location left behind by movement is not continually updated to the moving unit’s new location.
Lillia, Fae Fawn’s movement trigger records where she moved from. If she moves from Base to a battlefield, the Sprite belongs at the Base she left. Moving her again, or removing her from the board in reaction, does not change that recorded origin. Compare an attack ability saying to affect an enemy unit “here”: if its source moves before ResolveCarry out a finalized Chain item's effects. Normally the newest waiting item resolves after everyone passes Priority in sequence. Units, Gear and Add abilities instead resolve immediately when finalized.View in Glossary , its current location can change what satisfies that instruction.
Unavailable is not the number zero
An illegal TargetA specific object, player or zone chosen by a spell or ability under the targeting rules. Check legality when choosing and when resolving. Costs, automatic groups and explicit "pick" choices do not target; pending Chain items cannot be targeted.View in Glossary or an object no longer able to supply the required information cannot supply usable information. The Core Rules call that missing information “null.” Calculations based on it are ignored; do not turn unavailable Might into a useful value of zero. This is different from a legal unit whose actual Might is zero.
Baited Hook’s Core Rules example kills a friendly unit and uses its Might to limit a later unit selection. If the opponent returns the target to hand first, the ability cannot kill that old target or use its Might to pick another unit with zero or one Might. It can still perform unrelated supported instructions, such as looking at cards, without receiving permission to choose a unit from the missing calculation. If the ability itself moved the object as its cost or effect, the specific pre-change information exception can instead apply.
An ignored instruction breaks its dependent link
The current Core Rules codify the linked-instruction distinction. An instruction is ignored for this purpose when its chosen object is no longer a legal target at resolution, a failure called mistargeting. Its dependent linked instruction is then ignored too. A legal instruction whose action is prevented, replaced or already satisfied is instead negated; that alone does not erase a later link unless the later instruction specifically requires the action to happen.
Hidden Blade illustrates the distinction. If its chosen unit is no longer a legal target, the later instruction letting that unit’s ControllerThe player who currently controls a game object and makes the choices assigned to that controller. Control is established differently for battlefields and other objects, and need not match ownership.View in Glossary draw does not happen. Its controller means the player who controls that unit. If the unit remains legal but cannot be killed, that kill is negated rather than failing through an illegal target, and that unit’s controller still draws. Likewise, Ride the Wind can Ready a legal unit after its attempted Move to Base was forbidden. The prohibition did not turn the target into an illegal one.
Ask whether the later text needs the object or the action
A linked reference to “its controller” can remain meaningful after a Replacement EffectAn effect that changes an event before it happens, often using "would," "as" or "instead."View in Glossary leaves the unit on the board. An “if you do” instruction that specifically requires killing the unit does not receive that result when the kill is replaced. The original kill never happened. Partial PreventReduce the next matching damage a unit would take by the stated amount. Only the amount actually prevented is used; any remainder lasts for the effect's stated duration.View in Glossary of damage, however, need not stop a linked check that requires damage to be dealt if some qualifying damage was actually dealt.
Information remains a separate requirement. The FAQ’s Smite example changes Hidden Blade’s death destination to BanishmentA player's off-board zone for banished cards. Its cards are public information and their order does not matter. It is separate from the Trash; some effects use it temporarily.View in Glossary . Hidden Blade did not itself make that non-board change, so the removed object cannot supply the controller information for the draw. Do not conclude that every replaced action allows every subsequent instruction. Check both the action requirement and whether the referenced information is available.
Delayed abilities must act within their stated time
A generated Delayed AbilityAn ability created by an effect to apply at a specified later time or during a specified window. It can persist after its source leaves the board.View in Glossary can work after its source leaves, but only during the time stated by the effect. If that window ended before the ability would be generated, it is not generated. For example, a conquest after the relevant end-of-turn timing cannot create a delayed trigger meant for that timing earlier in the same turn. An effect granting control “until I leave the board” also cannot create that duration if its source has already left in reaction.
Delayed Linked AbilityOne of a connected set of abilities that refers to another ability in the set or to the cards or events it affected.View in Glossary may instead remain active while a particular object is in the game area established by the ability that created them. Track the exact linked card and zone, not every card sharing its name. A card banished by one instance is not automatically available to a later copy’s retrieval ability. Each linked set refers to its own affected objects.
Keep in mind
Key points
- Decide whether information is current, saved from an event, or unavailable.
- The FAQ distinguishes instructions that fail through an illegal target from legal actions that are prevented, replaced or already satisfied.
- A linked ability tracks its own objects and its supported duration.
