Multiplayer
Continuing After Concession
Apply a player’s removal in order, preserving other players’ cards correctly and resuming turn, Focus and Priority.
Guide overview
What you’ll learn
- Distinguish owned cards from controlled cards during removal.
- Recalculate effects after battlefield replacement.
- Continue with the right remaining player.
Guide content
Understand the concept
A player may ConcedeVoluntarily leave and lose the game. You may concede at any time; if you have teammates, they also lose and leave.View in Glossary - choose to leave the game and lose - at any time. In a free-for-all, the remaining players continue if at least two remain. A card’s OwnerThe player who brought a card into the game, regardless of legal ownership of the physical card. A token is owned by the player who controlled its creating effect. Changing control does not transfer ownership.View in Glossary is the player who brought it into the game, even if they borrowed the physical card. A token is owned by the player who controlled the effect that created it. The ControllerThe player who currently controls a game object and makes the choices assigned to that controller. Control is established differently for battlefields and other objects, and need not match ownership.View in Glossary of a card or token is the player making decisions for it, which may be someone else. Removal does not automatically return borrowed cards to their owners. Work through the board, battlefield and ChainAn off-board zone that holds cards and abilities during the process of playing them. Cards and abilities on it are public information.View in Glossary , the list of spells and abilities waiting to resolve, before resuming.
Check whether the game continues
In a two-player game, concession leaves one other player, who wins. In a team game, the conceding player’s entire team loses and is removed. A continuing free-for-all follows the removal steps; the departing player stops making choices and influencing play.
Example - Four becomes three The order is A → B → C → D. B concedes. A, C and D remain, so the game continues in their preserved order. Use the remaining players rather than restarting setup or treating it as a fresh three-player game.
First banish owned or controlled board objects
Banish all PermanentA Main Deck game object that remains on the board after being played. Unit and Gear are permanent types. Runes, battlefields and legends are not permanents simply because they stay on the board.View in Glossary (units and gear, the Main Deck types that remain on the board after being played), Runes and facedown cards the departing player owns or controls. Either relationship is enough; both are not required. Cards leaving the board for another zone, such as BanishmentA player's off-board zone for banished cards. Its cards are public information and their order does not matter. It is separate from the Trash; some effects use it temporarily.View in Glossary or Trash, go to that zone for their owner. Runes, battlefields and legends are not permanents; Runes and facedown cards are included separately by this instruction.
Example - Two borrowed units B controls A’s unit, and C controls B’s unit. Both are included: A’s unit because B controls it, B’s unit because B owns it. A’s unit is banished into A’s Banishment and remains there unless another effect changes that. It does not return to A’s board. B’s unit is subsequently removed with B’s owned cards.
Replace the contributed battlefield without clearing the location
If B’s contributed battlefield is in use, ReplaceCreate a token in another object's place without playing it, inheriting its effects and statuses. The original goes to Banishment, but this does not count as Banishing it.View in Glossary it with a token battlefield (a battlefield created by the game) with no abilities. Units and hidden cards belonging to remaining players stay at that location if they were not removed by the preceding step. The replacement preserves the location rather than moving those cards elsewhere.
Continuous effects of the old battlefield immediately stop. For example, if its text gave units there +1 Might, that bonus disappears. A remaining unit with base Might 4 goes from 5 to 4 without moving, and ceases to be MightyA unit with 5 or more Might. Use current Might on the board and printed Might in a non-board zone.View in Glossary . Recalculate the actual board; do not carry the removed battlefield’s abilities onto the blank token.
Remove owned cards and counter controlled chain items
Next remove all cards the departing player owns from the game. Then Counter (Cancel)To stop a card or ability on the chain from executing. Paid costs remain paid; a countered card normally goes to its owner's Trash. A countered finalized card can still satisfy Legion.View in Glossary (stop without resolving) the spells and abilities they control on the chain. These checks use different relationships: ownership for card removal, control for countering. Do not counter another player’s ability merely because a card they used to control has left.
Example - A response disappears A’s spell waits beneath B’s response. B concedes and the removal procedure counters B’s controlled response. A’s spell can remain on the chain, but must still follow normal resolution and targeting rules. Removing B’s response does not automatically resolve A’s spell.
Resume turn, Focus and Priority with the remaining players
If B was the turn player, continue to C, the next available player. FocusThe opportunity to act in a Showdown when the Chain is empty. Gaining Focus also gives Priority; you need both to act. Passing Priority during a Chain does not itself pass Focus.View in Glossary identifies who can act when the chain is empty during a ShowdownA Showdown is a structured opportunity for players to act when a Battlefield is contested.View in Glossary , the response sequence for settling a battlefield’s contest or combat. PriorityThe right to take a legal action now. Only one player can have Priority at a time, and having it does not remove a card or ability's timing restrictions.View in Glossary is the opportunity to play or activate at an allowed time. If B held Focus, C receives Focus; if B held Priority, C receives Priority. The relevant holder changes only when the departing player had it.
Check earlier passes too. If removal means every remaining player has already passed Focus, the Showdown ends. If every remaining player has passed Priority, resolve the newest surviving finalized item on the chain (the spell or ability whose choices, costs and legality check are complete) and re-establish Priority normally. In the four-to-three example, do not wait for another pass from B, and do not discard A, C or D’s passes simply because one player left.
Keep in mind
Key points
- Owned or controlled is an either/or check for the initial banishment.
- The replacement battlefield keeps the location but loses the original abilities.
- Remove owned cards, counter controlled items, then continue the existing sequence.
