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Advanced Systems

Repeat and New Choices

Pay each separate Repeat cost once, announce the order of your choices, and distinguish repeated instructions from changing choices later.

What you’ll learn

  • Pay each separate Repeat instance at most once.
  • Declare the ordered play-time choices for every execution.
  • Repeat adds resolution instructions, not another play event.

Understand the concept

makes one spell or ability carry out its instructions additional times during resolution. It does not play that spell or ability again. Choose the optional costs and the choices for each execution at their normal times, then carry out the executions in the declared order. A later effect that makes new choices is a separate operation with its own limits.

One payment opportunity per Repeat instance

Each separate Repeat keyword supplies an optional : a payment you may choose on top of the normal cost. Pay that instance at most once. If the item has two separate Repeat instances, choose independently whether to pay each. One paid instance gives two executions in total; two paid instances give three.

Example - A spell has Repeat 2 Energy and a separate Repeat 1 Power. Paying neither gives one execution. Paying either gives two. Paying both gives three. You cannot pay the same Repeat 2 Energy repeatedly for unlimited executions. These are additional costs, not new base costs, and are not refunded if the spell is .

Related RuleHow Do Repeat Choices and Costs Work?

Different modes and targets, declared in advance

Make the choices normally made during play for each execution during the relevant choice step. They can differ. State the order as well as the , the options in a spell’s choice list, and , since the first execution can change the board for the next. Choices normally made during resolution still happen during resolution.

Rocket Barrage can deal 4 to a unit in a Base or Kill a gear. Pay its Repeat cost and choose damage to unit A first, then Kill gear B. Both choices are declared while playing it. Or choose Kill gear twice with two legal gear targets, stating which is first. Resolution follows that chosen order; it is not two separate spells.

Rocket Barrage

Repeat allows separate mode and target choices for the ordered extra execution.

Energy4
Power1
Mind

Spell

Rocket Barrage

[Repeat] [Energy 4] [Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one —

  • Deal 4 to a unit in a base.
  • Kill a gear.
SFD-077/221
Related RuleHow Do Repeat Choices and Costs Work?

Repeat repeats resolution, not the whole play procedure

Execute the first set of resolution instructions, then the next. Those actions can create , which happen when a specified event occurs. Process them through the normal procedure. Other players do not receive a new ordinary response window merely because the first Repeat execution finished inside the same resolving item.

Instructions saying “as you play” are not repeated during resolution. An additional cost paid while playing the spell is not paid again for each execution. A successfully resolving repeated spell is still one play event for when-you-play abilities. Its targeting choices can still contribute separately to targeting effects; do not treat its extra targets as unchosen.

Related RuleWhen Do Triggered Abilities Happen?

New choices remake the whole eligible set

An effect allowing new choices covers targets, modes, play locations and destinations as permitted. Remake every eligible choice legally. You may make exactly the same choices again. It does not reopen optional additional-cost decisions or choices made as the item was played, so you cannot add Repeat after seeing an execution fail.

If the permission is optional, you may decline it and retain the old choices, even if some are now illegal. If you use it, all resulting choices must be legal. A targeting ability can trigger again even for the same target. New costs to play, such as Deflect, are ignored because the item is already finalized.

Example - Your spell targets A and B. A becomes illegal, while B remains legal. An effect lets you make new choices. Choose legal C instead of A and choose B again: both target choices have been remade. You may reuse B because it is still legal; you cannot reuse A.

Related RuleCan You Change a Target or Mode After Playing a Card?

Key points

  • Pay each separate Repeat instance at most once.
  • Declare the ordered play-time choices for every execution.
  • Repeat adds resolution instructions, not another play event.
  • New choices can trigger targeting effects, but do not reopen optional costs.
Next guideReplacement Effects Step by Step