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Advanced Systems

Inside the Chain

Follow cards and abilities from their unfinished play steps to resolution, including cards played inside another effect.

What you’ll learn

  • Trace a Chain without confusing addition order, finalization order and resolution order.

Understand the concept

“Newest resolves first” describes only part of the . Before resolution, the game finishes its outstanding tasks and prepares pending items: cards or abilities whose required play steps are not yet finished. Resolution is when an item carries out its instructions. Some items resolve immediately, and an effect can place another card on the Chain without interrupting its own instructions. This guide connects those steps.

Pending items are not legal targets. Wait until an item has completed its play steps and become finalized before choosing it as the target of a spell or ability. Adding several pending triggers to the Chain does not make them immediately targetable.

Added does not mean ready to resolve

A card or ability begins as a pending Chain item. Its , the player who controls that card or ability, must complete the play steps: make the required choices, determine and pay its cost, and check legality. It then becomes finalized. Pending items are finalized oldest first, in addition order. Finalization itself does not pass .

An item already on the Chain can therefore be waiting for choices and payment rather than waiting for everyone to pass. Do not respond in the middle of another player choosing and paying for that item. The appropriate priority step follows required tasks and finalization. have choices and legality too; a trigger without enough legal choices can leave the Chain without ever being .

Related RuleWhat Are the Steps for Playing a Card?

Handle automatic work before player actions

The rules organize progress as Handle Outstanding Tasks, then Finalize, Execute, Pass and Resolve. At the table, use it as a reminder: finish the effect or required check in progress, prepare pending items, then give players their legal response opportunities. A task can add another pending trigger without making that trigger resolve during the task.

If finalization or resolution creates more required work, complete the current step and handle that work before continuing. never interrupts a resolving Chain item. A pending trigger created halfway through a spell waits while the spell finishes, then its required choices and payment are processed. This keeps a multi-instruction effect together while still giving a separately created ability its later response window.

Immediate items are the important exception

A finalized unit or resolves immediately and enters the board. An ability that resources also resolves immediately. A normal spell or other ability waits for the appropriate consecutive priority passes; the newest finalized waiting item then resolves. After each resolution, handle required tasks and any new pending items before the next response cycle.

For an abstract sequence, a spell produces two , each creating a separate draw ability from an instruction within that spell. Both are added pending in the specified order while the spell continues. After its instructions finish, those abilities finalize oldest first. Players can respond to the finalized waiting abilities. The last one added normally resolves first, then the game processes any resulting work before returning to the older one.

Related RuleHow Do Reactions and the Chain Resolve?

Playing another card inside an effect

Suppose an abstract resolving spell says to play a unit from your hand, then draw 1. Follow the play instruction by moving the eligible unit to the existing Chain as a pending item. Do not finish that unit’s remaining play steps yet: the original spell is still resolving. Complete the draw and the rest of that spell, then handle outstanding tasks and finalize the unit. It resolves immediately when finalized; an ability that triggers when it is played becomes a separate pending ability.

The permission to play the card comes from the resolving effect. Follow its specified changes, such as ignoring a cost or fixing a destination, but keep all other relevant steps. If there is no eligible card to play, continue the original effect as instructed. The existence of this limited play permission does not let you add unrelated cards while any spell is resolving.

Finalized and played checks use different moments

An ability that triggers when you play a card waits until that card completes play by resolving. A countered spell never reaches that event, so it does not cause a play trigger. Non-triggered checks of whether you have played a card instead check finalization. A spell can therefore count for even if it is later countered.

Example: you finalize a spell, then an opponent counters it with a legal . Your “when you play a spell” ability does not trigger from it. But another card’s Legion condition can count that finalized spell on the same turn. If the spell resolved with no effect because all targets became illegal, that is different from countering: it still completed resolution and can cause play triggers. Always identify which kind of check the text is making.

Key points

  • Pending items prepare oldest first; ordinary waiting items resolve newest first.
  • Finish current effects and tasks before processing the triggers they create.
  • A play trigger checks completed resolution; a non-triggered played-card check uses finalization.
Next guideLayers, Dependencies and Timestamps