Advanced Systems
Inside the Chain
Follow cards and abilities from their unfinished play steps to resolution, including cards played inside another effect.
Guide overview
What you’ll learn
- Trace a Chain without confusing addition order, finalization order and resolution order.
Guide content
Understand the concept
“Newest resolves first” describes only part of the ChainAn off-board zone that holds cards and abilities during the process of playing them. Cards and abilities on it are public information.View in Glossary . Before resolution, the game finishes its outstanding tasks and prepares pending items: cards or abilities whose required play steps are not yet finished. Resolution is when an item carries out its instructions. Some items resolve immediately, and an effect can place another card on the Chain without interrupting its own instructions. This guide connects those steps.
Pending items are not legal targets. Wait until an item has completed its play steps and become finalized before choosing it as the target of a spell or ability. Adding several pending triggers to the Chain does not make them immediately targetable.
Added does not mean ready to resolve
A card or ability begins as a pending Chain item. Its ControllerThe player who currently controls a game object and makes the choices assigned to that controller. Control is established differently for battlefields and other objects, and need not match ownership.View in Glossary , the player who controls that card or ability, must complete the play steps: make the required choices, determine and pay its cost, and check legality. It then becomes finalized. Pending items are finalized oldest first, in addition order. Finalization itself does not pass PriorityThe right to take a legal action now. Only one player can have Priority at a time, and having it does not remove a card or ability's timing restrictions.View in Glossary .
An item already on the Chain can therefore be waiting for choices and payment rather than waiting for everyone to pass. Do not respond in the middle of another player choosing and paying for that item. The appropriate priority step follows required tasks and finalization. Triggered AbilityAn ability started by a stated event or time, usually introduced by "when" or "at." It goes on the Chain when its condition is met.View in Glossary have choices and legality too; a trigger without enough legal choices can leave the Chain without ever being Counter (Cancel)To stop a card or ability on the chain from executing. Paid costs remain paid; a countered card normally goes to its owner's Trash. A countered finalized card can still satisfy Legion.View in Glossary .
Handle automatic work before player actions
The rules organize progress as Handle Outstanding Tasks, then Finalize, Execute, Pass and Resolve. At the table, use it as a reminder: finish the effect or required check in progress, prepare pending items, then give players their legal response opportunities. A task can add another pending trigger without making that trigger resolve during the task.
If finalization or resolution creates more required work, complete the current step and handle that work before continuing. CleanupAn automatic rules check that handles winning, lethal damage and board conditions before play continues. It is not an action you choose or normally announce, and an ordinary check does not heal units.View in Glossary never interrupts a resolving Chain item. A pending trigger created halfway through a spell waits while the spell finishes, then its required choices and payment are processed. This keeps a multi-instruction effect together while still giving a separately created ability its later response window.
Immediate items are the important exception
A finalized unit or GearA permanent type normally played to Base. Non-unit gear normally enters ready and does not have Standard Move. Equipment is gear with the Equipment tag. Gear that is also a unit follows the specific combined-type rules.View in Glossary resolves immediately and enters the board. An ability that AddPut the stated Energy or Power into your Rune Pool. Activated and triggered Add abilities resolve as soon as finalized; spells that Add resources use the Chain normally.View in Glossary resources also resolves immediately. A normal spell or other ability waits for the appropriate consecutive priority passes; the newest finalized waiting item then resolves. After each resolution, handle required tasks and any new pending items before the next response cycle.
For an abstract sequence, a spell produces two Reflexive TriggerA separate triggered ability created by instructions such as "Do this:" or "Do one of the following:". It uses the Chain.View in Glossary , each creating a separate draw ability from an instruction within that spell. Both are added pending in the specified order while the spell continues. After its instructions finish, those abilities finalize oldest first. Players can respond to the finalized waiting abilities. The last one added normally resolves first, then the game processes any resulting work before returning to the older one.
Playing another card inside an effect
Suppose an abstract resolving spell says to play a unit from your hand, then draw 1. Follow the play instruction by moving the eligible unit to the existing Chain as a pending item. Do not finish that unit’s remaining play steps yet: the original spell is still resolving. Complete the draw and the rest of that spell, then handle outstanding tasks and finalize the unit. It resolves immediately when finalized; an ability that triggers when it is played becomes a separate pending ability.
The permission to play the card comes from the resolving effect. Follow its specified changes, such as ignoring a cost or fixing a destination, but keep all other relevant steps. If there is no eligible card to play, continue the original effect as instructed. The existence of this limited play permission does not let you add unrelated cards while any spell is resolving.
Finalized and played checks use different moments
An ability that triggers when you play a card waits until that card completes play by resolving. A countered spell never reaches that event, so it does not cause a play trigger. Non-triggered checks of whether you have played a card instead check finalization. A spell can therefore count for LegionA dependent keyword whose following text is active after you finalized a different card during this turn. That card still counts if later countered.View in Glossary even if it is later countered.
Example: you finalize a spell, then an opponent counters it with a legal ReactionA timing keyword that includes Action's permissions and also permits a card or activated ability while a Chain is waiting. You still need the proper opportunity, normally Priority; it does not allow an interruption halfway through resolution.View in Glossary . Your “when you play a spell” ability does not trigger from it. But another card’s Legion condition can count that finalized spell on the same turn. If the spell resolved with no effect because all targets became illegal, that is different from countering: it still completed resolution and can cause play triggers. Always identify which kind of check the text is making.
Keep in mind
Key points
- Pending items prepare oldest first; ordinary waiting items resolve newest first.
- Finish current effects and tasks before processing the triggers they create.
- A play trigger checks completed resolution; a non-triggered played-card check uses finalization.
