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Resources During Other Actions

Learn when resource abilities can pay a cost immediately, and where unused resources are cleared.

What you’ll learn

  • Separate the special payment permission for Reaction Add abilities from the usual moments when a spell can be played.

Understand the concept

Resources, and , are paid from your . Usually you can generate them before playing something, but a ability that resources has a special permission to work at the moment a payment is required. The word Add alone is not enough: the kind of object providing it matters.

Immediate abilities and ordinary spells

A or that Adds resources resolves immediately once finalized: once its required choices, cost payment and legality check are complete. Resolving means carrying out its instructions. It does not wait for players to pass , and its finalization or resolution does not pass priority or . A spell that Adds resources still waits on the like another spell. It can receive Reactions before resolution.

This matters when you need Energy now. An already available Add ability can supply it when the rules allow that ability to be used. You cannot begin paying for one spell, insert an Add spell into the payment, and pretend that spell has already resolved. Prepare those spell-generated resources earlier, in a window where the spell can legally be played and resolved.

Related RuleHow Do Passive and Activated Abilities Work?

Pay with Energy Conduit

You are playing a card whose total cost is 2 Energy. Your Rune Pool contains 1 Energy and your Energy Conduit is . During the Pay Costs step of playing that card, use Conduit’s Reaction Add ability: it as its cost, finalize and resolve the ability immediately, then add 1 Energy. Your pool now has the 2 Energy required. Pay it and continue the original card’s play process.

The opponent cannot insert a Reaction between Conduit’s immediate finalization and its resource addition. That does not protect the original card from later legal Reactions. Nor does it remove Conduit’s cost: an Exhausted Conduit cannot pay another Exhaust cost without first becoming Ready.

Energy Conduit

The Exhaust cost and Reaction Add text work together: the ability generates 1 Energy immediately during a required payment. The 3-Energy printed cost belongs to playing the gear, not to each activation.

Energy3
Mind

Gear

Energy Conduit

[Exhaust]: [Reaction] — [Add] [Energy 1]. (Abilities that add resources can't be reacted to.)

OGN-098/298
Related RuleHow Do You Work Out and Pay a Card's Cost?

A payment can occur inside another effect

The same permission applies when an instruction asks you to Pay resources during the resolution of a spell or ability, or during an action with no ordinary priority window. Reaction Add abilities finalize and resolve immediately even there. You do not interrupt that resolution to perform an unrelated action.

For an abstract example, an ability resolves and offers “pay 1 Energy; if you do, draw 1.” Your pool is empty, but a Ready Conduit is available. Use its permitted ability at that payment, produce the Energy, pay it and complete the drawing instruction. If you decline an optional payment, follow the effect’s consequences. If it is a required card or ability cost, you must pay the full legal cost to proceed.

Track the pool across phase boundaries

Unused resources do not disappear merely because a Chain ends or a Showdown changes Focus. They remain in the pool until spent or cleared by the rules. Every player’s Rune Pool empties at the start of the Main Phase before start-of-Main-Phase effects, and again in the expiration procedure at the end of the turn.

Example: an effect generates 1 Energy during your Beginning Phase and you do not spend it. Channel and Draw do not by themselves clear it, but it will be lost when Main Phase begins. Energy generated by a start-of-Main-Phase ability is produced after that clearing, so it can be available for later Main Phase actions. If you retain it until the end of the turn, the expiration procedure removes it. This applies to opponents’ unused resources too.

Related RuleWhen Do Unused Energy and Power Disappear?

Key points

  • Reaction Add abilities can supply resources during a required payment.
  • Add spells still use ordinary spell resolution.
  • Track unused Energy and Power until the specified pool-clearing boundaries.
Next guideScoring Across Turns