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Combat

Modifying and Splitting Damage

Compare damage to each target with a shared split total, then apply prevention and identify what dealt the damage.

What you’ll learn

  • “To each” adds Bonus Damage per target; “split” adds it to one total.
  • Choose targets while completing the ability’s choices and costs; divide the damage when its instructions are carried out.
  • Prevention includes the bonus and can stop damage entirely.

Understand the concept

A damage bonus changes the amount dealt by an action, not the unit’s , the value used to deal combat damage and withstand damage. Before calculating anything, read whether the instruction deals an amount to each or splits one total. Those two patterns use differently. Afterwards, apply and record only the damage that actually gets through.

Add the applicable bonuses once

When several Bonus Damage effects apply to one action dealing damage, add their values together. Apply that total once using the action’s targeting pattern. A +1 bonus and a +2 bonus make +3 Bonus Damage. They do not successively multiply the previous total.

Multiple damage sources are a separate question: a source is the game element, such as a unit, spell or ability, that the rules identify as dealing the damage. Combat damage comes from the opposing units, while an instruction can name a particular unit as the source of non-combat damage. Identify the action dealing damage and the bonuses that actually apply to it; the mere existence of several sources does not itself grant additional bonuses.

Related RuleHow Do Bonus Damage and Split Damage Work?

Each target receives the bonus

An instruction dealing an amount to each target applies the bonus separately to each. With Annie, Fiery’s +1 Bonus Damage, Singularity’s 6 damage to each of up to two units becomes 7 to each chosen unit. It does not become a shared pool of 7.

Worked numbers - Choose two legal units → the normal instruction is 6 to A and 6 to B → +1 Bonus Damage makes 7 to A and 7 to B. If A prevents 3 of its damage, A takes 4 and B takes 7. Prevention on A does not subtract damage from B.

Annie, Fiery

Annie grants +1 Bonus Damage to your spells and abilities; this does not increase their targets’ Might.

Energy5
Power1
Might4
Fury

Champion Unit

Annie

Fiery

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

OGS-001/024

Singularity

“To each” applies the +1 to both chosen units: 7 damage each.

Energy6
Power2
Mind

Spell

Singularity

Deal 6 to each of up to two units.

OGN-105/298
Related RuleHow Do Bonus Damage and Split Damage Work?

Split damage increases one total

If an instruction splits damage, add Bonus Damage to the total being split. With Annie, Volibear, Furious’s attack ability splits 6 instead of 5. That can increase the number of eligible targets chosen, since each must receive at least 1.

Choose the targets while finalizing the ability, when you complete its choices, costs and legality checks. Divide the damage later, as the ability and carries out its instructions. Example - You chose three legal enemy units at Volibear’s battlefield. Split the 6 as 3, 2 and 1. You do not give each target another +1 after that split. If the available total changes before resolution, use the current supported total and keep the targeting limits; do not add previously unchosen targets.

Volibear, Furious

Volibear’s attack ability splits one total. Annie adds 1 to that total, not 1 per enemy.

Energy10
Power2
Might9
Fury

Champion Unit

Volibear

Furious

[Deflect 2] (Opponents must pay [Rainbow] [Rainbow] to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.

OGN-041/298
Related RuleWhat Counts as Choosing a Target?

Prevention does not change who dealt the damage

Prevention includes Bonus Damage in the amount being prevented. If all damage is prevented, the unit was not dealt damage, so an ability requiring it to take damage does not trigger. Bonus Damage cannot create damage when the instruction deals none in the first place.

Keep the source named by the instruction. If a spell says a chosen unit deals the damage, that unit is the source rather than the spell. If an ability itself deals it, attribution includes the ability and its source. A bonus changes the amount, not this attribution; do not credit Annie with damage merely because she supplied the bonus.

Related RuleWhose Damage or Kill Counts for an Ability?

Key points

  • “To each” adds Bonus Damage per target; “split” adds it to one total.
  • Choose targets while completing the ability’s choices and costs; divide the damage when its instructions are carried out.
  • Prevention includes the bonus and can stop damage entirely.
  • Changing the amount does not change the identified source.
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