RiftPal
RiftPal

Your Riftbound companion,
whenever you need it.

AT YOUR TABLE. IN YOUR POCKET.

ALWAYS
WITHIN REACH.

Your Riftbound references, right where you need them.
On your home screen. Even without a signal.

Get the RiftPal App

Save English or French references before game night or a visit to your local game store.

RULES THAT
SHOW YOU.

A clear explanation.
The relevant detail, right in front of you.

When Is a Unit Mighty?

A unit is Mighty while its Might is 5 or greater. It becomes Mighty only when its Might changes from below 5 to 5 or more.

Read the full explanation

Official sources ↗

Energy4
Might4
Order

Champion Unit

Fiora

Victorious

While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [Might].)

OGN-232/298

WHEN A CARD CHANGES,
YOU SEE WHAT CHANGED.

Previous
Energy4
Fury

Spell

Disintegrate

[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.

OGN-005/298
Current
Energy4
Fury

Spell

Disintegrate

Action (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.

OGN-005/298

BANSKNOW WHAT
STAYS OUT.

Recognize the card.
Find its place on the list.

Check formats, dates & exceptions
Energy1
Chaos

Spell

Stacked Deck

[Action] (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.

OGN-183/298
Energy5
Power1
Might5
Mind

Champion Unit

Ekko

Recurrent

[Accelerate] (You may pay [Energy 1] [Mind] as an additional cost to have me enter ready.) [Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)

OGN-110/298

Battlefield

Colorless

Reaver's Row

When you defend here, you may move a friendly unit here to base.

OGN-285/298