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Advanced Systems

Empower and Dependent Text

Follow activation, payment, the Empowered status and dependent text, with Kayle’s explicit multiple-status exception.

What you’ll learn

  • Separate paying Empower from becoming Empowered.
  • Track dependent text when statuses are gained or removed.
  • Apply Kayle’s explicit exception allowing three statuses.

Understand the concept

is the you choose to use by paying its cost. is a status - a condition a card or token can have - that its effect gives when it . Resolving means carrying out the ability’s instructions. Dependent text is text that works only while its stated condition is met; here, while that game element is Empowered. Use that sequence to explain both simple bonuses and cards whose text changes the normal one-status limit.

Pay the actual Empower cost

An Empower cost may be resources, an action such as a card or a combination. Use the ability’s cost and timing, including any card-specific changes. The ability refers to its source, the game element carrying the ability, such as a unit card or token. It does not choose that element as a .

Example - Punching Poro Its cost is discarding 1 card. You pay that cost when activating the ability, then the ability waits on the , the list of spells and abilities yet to resolve. The Poro has not yet gained its Empowered status just because you discarded. Its printed 2 is still the starting value.

Punching Poro

Discarding pays the activation. The Empowered +1 Might turns on when the ability resolves successfully.

Energy2
Might2
Fury

Unit

Punching Poro

[Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 [Might].

VEN-007/166
Related RuleHow Do Empower and Empowered Work?

Resolution changes the status and dependent text

When the Empower ability resolves successfully, the game element that supplied it becomes Empowered. Punching Poro’s dependent +1 Might becomes active, so its Might becomes 3 if no other bonuses or reductions apply. A response before resolution does not have to evaluate it as already Empowered.

A dependent “When I become Empowered” ability can trigger as the status is gained, even though that text was inactive beforehand. Process the trigger in the normal way; do not resolve it in advance at cost payment.

Related RuleWhen Do Triggered Abilities Happen?

Removing the status turns dependent text off

An effect may instruct . On an ordinary Empowered card, that removes the status and switches off its dependent text. The Poro returns from 3 to 2 Might if its +1 was the only change to its Might. Disempowering a card without the status does nothing.

Normally an already Empowered card cannot activate its ordinary Empower ability again. Multiple Empower abilities are distinct activated abilities with their own costs, but having several does not itself allow stacked statuses. Look for an explicit exception.

Kayle explicitly allows three statuses

Kayle, Justified changes the normal rule. She can hold up to three Empowered statuses and gains +2 Might for each. Her base 3 becomes 5, then 7, then 9 after three successful Empower resolutions. At three statuses, she also has 3 and .

The FAQ allows her Empower ability to be activated even at three statuses. You still pay its cost, but resolution adds nothing while she is already at her limit. Do not generalize that permission to Punching Poro or other ordinary cards.

Kayle, Justified

Her explicit permission changes the usual limit of one Empowered status. These calculated totals do not alter the printed card.

Energy3
Might3
Order

Champion Unit

Kayle

Justified

[Empower] [Energy 3] ([Energy 3]: Empower me.) I can be [Empowered] up to three times. I have +2 [Might] for each time I'm [Empowered]. While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].

VEN-134/166

Remove one status, then reassess every condition

Disempowering Kayle removes one Empowered status, according to the FAQ. From three statuses she goes to two: 9 → 7 Might, and the three-status Deflect 3 and Ganking stop applying. She remains Empowered. Removing another gives one status and 5 Might; removing the last leaves her unempowered at 3.

Read each ability’s actual condition. Text requiring the status can remain active at one status, while a condition requiring exactly three stops earlier. Existing unrelated temporary bonuses or reductions remain separate throughout this sequence.

Key points

  • Pay first; the status is gained on successful resolution.
  • Empowered-dependent text follows the current status.
  • Kayle’s extra statuses and one-at-a-time Disempower are specific exceptions.
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