Skip to content
RiftPal
Menu

Cards And Zones

Tracking Counters

Follow a counter through movement, spending, copying, control changes and leaving the board.

What you’ll learn

  • Board movement and control changes do not normally remove counters.
  • Spend only counters on objects you control, as an effect permits.
  • Copying keeps the receiving game element’s own counters; it does not copy the original’s counters.

Understand the concept

A is a marker placed on another game element, such as a unit. It is not a separate card you control. To track it correctly, follow the object carrying it and distinguish a move on the board from leaving it for an area such as . A is one familiar counter, but the same bookkeeping also matters for other counter types.

Keep the marker with its object

Moving a unit from Base to a battlefield, or it to Base, stays on the board. Its counters remain unless the effect says otherwise. A control change alone does not remove them either.

Moving a counter between objects is different. Follow the effect that permits the transfer: the counter is on the first object, then on the second. It has no intermediate zone of its own. A counter removed without being placed on another object stops existing.

Related RuleWhat Does a Card Forget When It Leaves the Board?

Spending requires control

To spend a counter, remove the required number of the specified type from the specified objects. You must control the objects you spend counters from. The counters themselves have no : control belongs to the game element carrying them. An effect permitting a spend is required; spare markers are not freely spendable resources.

Example - A unit carrying a Buff changes controller. The Buff stays on the unit. Its former controller can no longer spend that Buff; its new controller can spend it when an applicable effect allows that action. Merely changing control has not Buffed the unit again.

Related RuleHow Do Buffs and Other Counters Work?

Copying does not copy the markers

A changes only the characteristics it tells you to copy. It does not copy the original unit’s Buffs or other temporary changes. The game element receiving the copy keeps its own counters and temporary changes.

Example - Unit A has a Buff and unit B has none. If B becomes a copy of A, B does not gain A’s Buff. If the situation is reversed and a Buffed B copies an unbuffed A, B keeps its existing Buff. Copying does not mean moving a physical marker from one card to the other.

Related RuleWhat Does Copying a Card Actually Copy?

Leaving the board clears the counters

When a game element leaves the board for another area, such as Trash or , or returns from one of those areas, its temporary changes are cleared. Counters are removed. A unit returning from Trash or Banishment therefore does not recover the counters it had before leaving.

Worked sequence - Buff a unit at Base → move it to a battlefield → Recall it → Banish it → return it to the board using an effect. The Buff survives the Move and Recall. It disappears on the trip to Banishment and is absent when the unit returns. If an effect Buffs the returning unit, that is a new Buff action.

Related RuleWhat Does a Card Forget When It Leaves the Board?

Key points

  • Board movement and control changes do not normally remove counters.
  • Spend only counters on objects you control, as an effect permits.
  • Copying keeps the receiving game element’s own counters; it does not copy the original’s counters.
  • Moving between the board and an area such as Trash clears counters.
Next guideTrigger Conditions and Source Changes