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Errata

The wording to play by.

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73 objects

Current corrections
  • Spiritforged · Spell

    Arise!

    A separate instruction readies up to two tokens.

    Current wording: Arise!

    Use for play

    Energy6
    Power1
    CalmOrder

    Signature Spell

    Azir

    Arise!

    Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

    SFD-198/221

    Previous wording: Arise!

    Superseded

    Energy6
    Power1
    CalmOrder

    Signature Spell

    Azir

    Arise!

    Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.

    SFD-198/221
    Read the wording as text

    Current wording: Arise!

    Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

    Previous wording: Arise!

    Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.

    Published

    Link to this correction ↗
    Source history (2)
    1. A separate instruction readies up to two tokens.

    2. A separate instruction readies up to two tokens.

  • Vendetta · Unit

    Astral Heron

    The discount applies to the next card played this turn.

    Current wording: Astral Heron

    Use for play

    Energy7
    Might7
    Calm

    Unit

    Astral Heron

    When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2][A][A] less.

    VEN-044/166

    Previous wording: Astral Heron

    Superseded

    Energy7
    Might7
    Calm

    Unit

    Astral Heron

    When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.

    VEN-044/166
    Read the wording as text

    Current wording: Astral Heron

    When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2][A][A] less.

    Previous wording: Astral Heron

    When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.

    Published

    Link to this correction ↗
  • Origins · Unit

    Ava Achiever

    Only a unit is played here.

    Current wording: Ava Achiever

    Use for play

    Energy5
    Might4
    Mind

    Unit

    Ava Achiever

    When I attack, you may pay [C] to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.

    OGN-107/298

    Previous wording: Ava Achiever

    Superseded

    Energy5
    Might4
    Mind

    Unit

    Ava Achiever

    When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.

    OGN-107/298
    Read the wording as text

    Current wording: Ava Achiever

    When I attack, you may pay [C] to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.

    Previous wording: Ava Achiever

    When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.

    Published

    Link to this correction ↗
    Source history (2)
    1. Only a unit is played here.

    2. Only a unit is played here.

  • Origins · Gear

    Baited Hook

    Banish the chosen unit before playing it.

    Current wording: Baited Hook

    Use for play

    Energy3
    Order

    Gear

    Baited Hook

    [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

    OGN-242/298

    Previous wording: Baited Hook

    Superseded

    Energy3
    Order

    Gear

    Baited Hook

    [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.

    OGN-242/298
    Read the wording as text

    Current wording: Baited Hook

    [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

    Previous wording: Baited Hook

    [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.

    Published

    Link to this correction ↗
    Source history (2)
    1. Banish the chosen unit before playing it.

    2. Banish the chosen unit before playing it.

  • Origins · Spell

    Blind Fury

    Banish the chosen card before playing it.

    Current wording - affected passage: Blind Fury

    Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

    Previous wording - affected passage: Blind Fury

    Each opponent reveals the top card of their Main Deck. Choose one and play it, ignoring its cost. Then recycle the rest.

    Published

    Link to this correction ↗
    Energy4
    Power2
    Fury

    Spell

    Blind Fury

    [Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

    OGN-025/298
    Source history (2)
    1. Banish the chosen card before playing it.

    2. Banish the chosen card before playing it.

  • Spiritforged · Spell

    Blood Rush

    Assault 2 lasts this turn.

    Current wording - affected passage: Blood Rush

    Give a unit [Assault 2] this turn. (+2 [M] while it's an attacker.)

    Previous wording - affected passage: Blood Rush

    Give a unit [Assault 2]. (+2 [M] while it's an attacker.)

    Published

    Link to this correction ↗
    Energy1
    Fury

    Spell

    Blood Rush

    [Action] (Play on your turn or in showdowns.) [Repeat] [Energy 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2 [Might] while it's an attacker.)

    SFD-003/221
    Source history (2)
    1. Assault 2 lasts this turn.

    2. Assault 2 lasts this turn.

  • Unleashed · Spell

    Bone Skewer

    Stunning is a separate instruction if the unit is played.

    Current wording - affected passage: Bone Skewer

    Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. If they do, then do this: [Stun] it. (It doesn't deal combat damage this turn.)

    Previous wording - affected passage: Bone Skewer

    Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)

    Published

    Link to this correction ↗
    Energy2
    Power1
    Chaos

    Spell

    Bone Skewer

    [Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)

    UNL-139/219
    Source history (2)
    1. Stunning is a separate instruction if the unit is played.

    2. Stunning is a separate instruction if the unit is played.

  • Origins · Unit

    Clockwork Keeper

    Draw when played if you paid the additional cost.

    Current wording: Clockwork Keeper

    Use for play

    Energy2
    Might2
    Calm

    Unit

    Clockwork Keeper

    You may pay [C] as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.

    OGN-044/298

    Previous wording: Clockwork Keeper

    Superseded

    Energy2
    Might2
    Calm

    Unit

    Clockwork Keeper

    As you play me, you may pay [C] as an additional cost. If you do, draw 1.

    OGN-044/298
    Read the wording as text

    Current wording: Clockwork Keeper

    You may pay [C] as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.

    Previous wording: Clockwork Keeper

    As you play me, you may pay [C] as an additional cost. If you do, draw 1.

    Published

    Link to this correction ↗
    Source history (2)
    1. Draw when played if you paid the additional cost.

    2. Draw when played if you paid the additional cost.

  • Origins · Spell

    Convergent Mutation

    The Might increase lasts this turn.

    Current wording - affected passage: Convergent Mutation

    Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

    Previous wording - affected passage: Convergent Mutation

    Choose a friendly unit. Increase its Might until it equals the Might of another friendly unit.

    Published

    Link to this correction ↗
    Energy2
    Power1
    Mind

    Spell

    Convergent Mutation

    [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

    OGN-108/298
    Source history (2)
    1. The Might increase lasts this turn.

    2. The Might increase lasts this turn.

  • Proving Grounds · Legend

    Dark Child, Starter

    Ready up to two runes.

    Current wording: Dark Child, Starter

    Use for play

    FuryChaos

    Legend

    Annie

    Dark Child

    Starter

    At the end of your turn, ready up to 2 runes.

    OGS-017/024

    Previous wording: Dark Child, Starter

    Superseded

    FuryChaos

    Legend

    Annie

    Dark Child

    Starter

    At the end of your turn, ready 2 runes.

    OGS-017/024
    Read the wording as text

    Current wording: Dark Child, Starter

    At the end of your turn, ready up to 2 runes.

    Previous wording: Dark Child, Starter

    At the end of your turn, ready 2 runes.

    Published

    Link to this correction ↗
  • Origins · Gear

    Dazzling Aurora

    Banish the revealed unit before playing it.

    Current wording: Dazzling Aurora

    Use for play

    Energy9
    Power2
    Body

    Gear

    Dazzling Aurora

    At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest.

    OGN-160/298

    Previous wording: Dazzling Aurora

    Superseded

    Energy9
    Power2
    Body

    Gear

    Dazzling Aurora

    At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.

    OGN-160/298
    Read the wording as text

    Current wording: Dazzling Aurora

    At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest.

    Previous wording: Dazzling Aurora

    At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.

    Published

    Link to this correction ↗
    Source history (2)
    1. Banish the revealed unit before playing it.

    2. Banish the revealed unit before playing it.

  • Unleashed · Spell

    Death from Below

    Playing from trash uses a separate instruction.

    Current wording: Death from Below

    Use for play

    Energy4
    Power1
    FuryChaos

    Signature Spell

    Pyke

    Death from Below

    Kill a unit at a battlefield. Then, if it had 3 [M] or less, do this: You may play this from your trash for [A].

    UNL-186/219

    Previous wording: Death from Below

    Superseded

    Energy4
    Power1
    FuryChaos

    Signature Spell

    Pyke

    Death from Below

    Kill a unit at a battlefield. Then, if it had 3 [M] or less, you may play this from your trash for [A].

    UNL-186/219
    Read the wording as text

    Current wording: Death from Below

    Kill a unit at a battlefield. Then, if it had 3 [M] or less, do this: You may play this from your trash for [A].

    Previous wording: Death from Below

    Kill a unit at a battlefield. Then, if it had 3 [M] or less, you may play this from your trash for [A].

    Published

    Link to this correction ↗
    Source history (2)
    1. Playing from trash uses a separate instruction.

    2. Playing from trash uses a separate instruction.

  • Spiritforged · Spell

    Deathgrip

    The Might bonus depends on killing the unit; draw separately.

    Current wording - affected passage: Deathgrip

    Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn. Draw 1.

    Previous wording - affected passage: Deathgrip

    Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.

    Published

    Link to this correction ↗
    Energy2
    Order

    Spell

    Deathgrip

    [Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +[Might] equal to its Might to another friendly unit this turn. Draw 1.

    SFD-163/221
  • Unleashed · Unit

    Diana, Lunari

    Predicting is tied directly to paying the cost.

    Current wording: Diana, Lunari

    Use for play

    Energy3
    Might3
    Mind

    Champion Unit

    Diana

    Lunari

    When a showdown begins here, you may pay [1] to [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

    UNL-079/219

    Previous wording: Diana, Lunari

    Superseded

    Energy3
    Might3
    Mind

    Champion Unit

    Diana

    Lunari

    When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

    UNL-079/219
    Read the wording as text

    Current wording: Diana, Lunari

    When a showdown begins here, you may pay [1] to [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

    Previous wording: Diana, Lunari

    When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

    Published

    Link to this correction ↗
    Source history (2)
    1. Predicting is tied directly to paying the cost.

    2. Predicting is tied directly to paying the cost.

  • Origins · Spell

    Disintegrate

    The draw uses a separate “do this” instruction.

    Current wording: Disintegrate

    Use for play

    Energy4
    Fury

    Spell

    Disintegrate

    Action (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.

    OGN-005/298

    Previous wording: Disintegrate

    Superseded

    Energy4
    Fury

    Spell

    Disintegrate

    [Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.

    OGN-005/298
    Read the wording as text

    Current wording: Disintegrate

    Action (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.

    Previous wording: Disintegrate

    [Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.

    Published

    Link to this correction ↗
    Source history (2)
    1. The draw uses a separate “do this” instruction.

    2. The draw uses a separate “do this” instruction.

  • Origins · Spell

    Dragon's Rage

    The damage instruction is separated from the move.

    Current wording: Dragon's Rage

    Use for play

    Energy4
    Power1
    CalmBody

    Signature Spell

    Lee Sin

    Dragon's Rage

    Lee Sin

    Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

    OGN-258/298

    Previous wording: Dragon's Rage

    Superseded

    Energy4
    Power1
    CalmBody

    Signature Spell

    Lee Sin

    Dragon's Rage

    Lee Sin

    Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

    OGN-258/298
    Read the wording as text

    Current wording: Dragon's Rage

    Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

    Previous wording: Dragon's Rage

    Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

    Published

    Link to this correction ↗
    Source history (2)
    1. The damage instruction is separated from the move.

    2. The damage instruction is separated from the move.

  • Spiritforged · Unit

    Draven, Vanquisher

    The Might bonus is tied directly to paying the cost.

    Current wording - affected passage: Draven, Vanquisher

    When I attack or defend, you may pay [C] to give me +2 [M] this turn.

    Previous wording - affected passage: Draven, Vanquisher

    When I attack or defend, you may pay [C]. If you do, give me +2 [M] this turn.

    Published

    Link to this correction ↗
    Energy4
    Might4
    Fury

    Champion Unit

    Draven

    Vanquisher

    When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay [Fury]. If you do, give me +2 [Might] this turn.

    SFD-020/221
    Source history (2)
    1. The Might bonus is tied directly to paying the cost.

    2. The Might bonus is tied directly to paying the cost.

  • Origins · Unit

    Dune Drake

    The Might bonus lasts this turn.

    Current wording: Dune Drake

    Use for play

    Energy5
    Might5
    Body

    Unit

    Dune Drake

    When I attack, give me +2 [M] this turn if there is a ready enemy unit here.

    OGN-131/298

    Previous wording: Dune Drake

    Superseded

    Energy5
    Might5
    Body

    Unit

    Dune Drake

    When I attack, give me +2 [M] if there is a ready enemy unit here.

    OGN-131/298
    Read the wording as text

    Current wording: Dune Drake

    When I attack, give me +2 [M] this turn if there is a ready enemy unit here.

    Previous wording: Dune Drake

    When I attack, give me +2 [M] if there is a ready enemy unit here.

    Published

    Link to this correction ↗
    Source history (2)
    1. The Might bonus lasts this turn.

    2. The Might bonus lasts this turn.

  • Spiritforged · Gear

    Edge of Night

    “Here” is presented as reminder text.

    Current wording - affected passage: Edge of Night

    When you play this from face down, attach it to a unit you control (here).

    Previous wording - affected passage: Edge of Night

    When you play this from face down, attach it to a unit you control here.

    Published

    Link to this correction ↗
    Energy3
    Chaos

    Gear

    Edge of Night

    [Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) When you play this from face down, attach it to a unit you control here. [Equip] [Chaos] ([Chaos]: Attach this to a unit you control.)

    Might bonus+2
    SFD-139/221
  • Radiance · Unit

    Elnuk Herd

    The bonus can apply to any friendly unit, including Elnuk Herd.

    Current wording: Elnuk Herd

    Use for play

    Energy6
    Might5
    Body

    Unit

    Elnuk Herd

    [Hidden] (Hide now for [A] to react with later for [0].) When you play me, give a friendly unit +3 [M] this turn, then recycle me if I was played from face down.

    RAD-081/167

    Previous wording: Elnuk Herd

    Superseded

    Energy6
    Might5
    Body

    Unit

    Elnuk Herd

    [Hidden] (Hide now for [A] to react with later for [0].) When you play me, give another friendly unit +3 [M] this turn, then recycle me if I was played from face down.

    RAD-081/167
    Read the wording as text

    Current wording: Elnuk Herd

    [Hidden] (Hide now for [A] to react with later for [0].) When you play me, give a friendly unit +3 [M] this turn, then recycle me if I was played from face down.

    Previous wording: Elnuk Herd

    [Hidden] (Hide now for [A] to react with later for [0].) When you play me, give another friendly unit +3 [M] this turn, then recycle me if I was played from face down.

    Published

    Link to this correction ↗
  • Spiritforged · Battlefield

    Emperor’s Dais

    Creating the token is tied directly to paying and returning the unit.

    Current wording: Emperor’s Dais

    Use for play

    Battlefield

    Colorless

    Emperor's Dais

    When you conquer here, you may pay [1] and return a unit you control here to its owner's hand to play a 2 [M] Sand Soldier unit token here.

    SFD-207/221

    Previous wording: Emperor’s Dais

    Superseded

    Battlefield

    Colorless

    Emperor's Dais

    When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [M] Sand Soldier unit token here.

    SFD-207/221
    Read the wording as text

    Current wording: Emperor’s Dais

    When you conquer here, you may pay [1] and return a unit you control here to its owner's hand to play a 2 [M] Sand Soldier unit token here.

    Previous wording: Emperor’s Dais

    When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [M] Sand Soldier unit token here.

    Published

    Link to this correction ↗
  • Origins · Spell

    Falling Star

    Two separate damage instructions replace the repeat wording.

    Current wording: Falling Star

    Use for play

    Energy2
    Power2
    Fury

    Spell

    Falling Star

    Deal 3 to a unit. Deal 3 to a unit.

    OGN-029/298

    Previous wording: Falling Star

    Superseded

    Energy2
    Power2
    Fury

    Spell

    Falling Star

    Do this twice: Deal 3 to a unit. (You can choose different units.)

    OGN-029/298
    Read the wording as text

    Current wording: Falling Star

    Deal 3 to a unit. Deal 3 to a unit.

    Previous wording: Falling Star

    Do this twice: Deal 3 to a unit. (You can choose different units.)

    Published

    Link to this correction ↗
    Source history (2)
    1. Two separate damage instructions replace the repeat wording.

    2. Two separate damage instructions replace the repeat wording.

  • Spiritforged · Unit

    Fizz, Trickster

    Recycling becomes a separate instruction.

    Current wording: Fizz, Trickster

    Use for play

    Energy3
    Power1
    Might3
    Chaos

    Champion Unit

    Fizz

    Trickster

    When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Then recycle it. (You must still pay its Power cost.)

    SFD-140/221

    Previous wording: Fizz, Trickster

    Superseded

    Energy3
    Power1
    Might3
    Chaos

    Champion Unit

    Fizz

    Trickster

    When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)

    SFD-140/221
    Read the wording as text

    Current wording: Fizz, Trickster

    When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Then recycle it. (You must still pay its Power cost.)

    Previous wording: Fizz, Trickster

    When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)

    Published

    Link to this correction ↗
  • Radiance · Card

    Forbidden Technique

    Banish this after playing it from the trash.

    Current wording: Forbidden Technique

    Use for play

    Energy2
    Fury

    Spell

    Forbidden Technique

    Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Then banish this.

    RAD-010/167

    Previous wording: Forbidden Technique

    Superseded

    Energy2
    Fury

    Spell

    Forbidden Technique

    Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Banish this.

    RAD-010/167
    Read the wording as text

    Current wording: Forbidden Technique

    Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Then banish this.

    Previous wording: Forbidden Technique

    Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Banish this.

    Published

    Link to this correction ↗
  • Origins · SpellFrench correction

    Fox-Fire

    French wording clarifies any number of units.

    This correction concerns the French wording. The official French text is shown below.

    Current wording - affected passage: Fox-Fire

    Éliminez n'importe quel nombre d'unités sur un champ de bataille dont la puissance combinée atteint un maximum de 4.

    Previous wording - affected passage: Fox-Fire

    Éliminez des unités sur un champ de bataille dont la puissance combinée atteint un maximum de 4.

    Energy3
    CalmMind

    Signature Spell

    Ahri

    Fox-Fire

    Ahri

    [Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.

    OGN-256/298
  • Vendetta · Unit

    Gangplank, Naval

    The Might bonus lasts this turn.

    Current wording - affected passage: Gangplank, Naval

    [Empowered][>] If a spell or ability that chooses me would stun me, give me -[M], or return me to hand, give me +3 [M] this turn instead.

    Previous wording - affected passage: Gangplank, Naval

    [Empowered][>] If a spell or ability that chooses me would stun me, give me -[M], or return me to hand, give me +3 [M] instead.

    Published

    Link to this correction ↗
    Energy6
    Might6
    Body

    Champion Unit

    Gangplank

    Naval

    [Empower] [Body] [Body] [Empowered][>] If a spell or ability that chooses me would stun me, give me -[Might], or return me to hand, give me +3 [Might] instead.

    VEN-181/166
  • Spiritforged · Spell

    Guards!

    Readying uses a separate instruction after creating the token.

    Current wording - affected passage: Guards!

    Play a 2 [M] Sand Soldier unit token. Then do this: You may pay [C] to ready it.

    Previous wording - affected passage: Guards!

    Play a 2 [M] Sand Soldier unit token. You may pay [C] to ready it.

    Published

    Link to this correction ↗
    Energy3
    Order

    Spell

    Guards!

    [Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) Play a 2 [Might] Sand Soldier unit token. You may pay [Order] to ready it.

    SFD-154/221
  • Proving Grounds · Spell

    Highlander

    Heal, exhaust and recall instead of dying.

    Current wording - affected passage: Highlander

    Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)

    Previous wording - affected passage: Highlander

    Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)

    Published

    Link to this correction ↗
    Energy4
    CalmBody

    Signature Spell

    Master Yi

    Highlander

    Yi

    [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)

    OGS-020/024
    Source history (2)
    1. Heal, exhaust and recall instead of dying.

    2. Heal, exhaust and recall instead of dying.

  • Origins · Spell

    Icathian Rain

    Six separate damage instructions replace the repeat wording.

    Current wording: Icathian Rain

    Use for play

    Energy7
    Power3
    FuryMind

    Signature Spell

    Kai'Sa

    Icathian Rain

    Kai'Sa

    Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit.

    OGN-248/298

    Previous wording: Icathian Rain

    Superseded

    Energy7
    Power3
    FuryMind

    Signature Spell

    Kai'Sa

    Icathian Rain

    Kai'Sa

    Do this 6 times: Deal 2 to a unit. (You can choose different units.)

    OGN-248/298
    Read the wording as text

    Current wording: Icathian Rain

    Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit.

    Previous wording: Icathian Rain

    Do this 6 times: Deal 2 to a unit. (You can choose different units.)

    Published

    Link to this correction ↗
    Source history (2)
    1. Six separate damage instructions replace the repeat wording.

    2. Six separate damage instructions replace the repeat wording.

  • Spiritforged · Unit

    Janna, Savior

    Move up to one enemy unit.

    Current wording - affected passage: Janna, Savior

    When you play me, heal your units here, then move up to one enemy unit from here to its base.

    Previous wording - affected passage: Janna, Savior

    When you play me, heal your units here, then move an enemy unit from here to its base.

    Published

    Link to this correction ↗
    Energy3
    Power1
    Might3
    Calm

    Champion Unit

    Janna

    Savior

    [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.

    SFD-053/221
    Source history (2)
    1. Move up to one enemy unit.

    2. Move up to one enemy unit.

  • Spiritforged · Unit

    Jax, Unmatched

    Quick-Draw applies to your Equipment everywhere.

    Current wording - affected passage: Jax, Unmatched

    Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

    Previous wording - affected passage: Jax, Unmatched

    Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)

    Published

    Link to this correction ↗
    Energy5
    Power1
    Might5
    Calm

    Champion Unit

    Jax

    Unmatched

    [Deflect] (Opponents must pay [Rainbow] to choose me with a spell or ability.) Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)

    SFD-054/221
    Source history (2)
    1. Quick-Draw applies to your Equipment everywhere.

    2. Quick-Draw applies to your Equipment everywhere.

  • Origins · Unit

    Karma, Channeler

    The trigger requires recycling to the Main Deck.

    Current wording - affected passage: Karma, Channeler

    When you recycle one or more cards to your Main Deck, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)

    Previous wording - affected passage: Karma, Channeler

    When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)

    Published

    Link to this correction ↗
    Energy6
    Power1
    Might6
    Order

    Champion Unit

    Karma

    Channeler

    [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [Might] buff. Runes aren't cards.)

    OGN-235/298
    Source history (2)
    1. The trigger requires recycling to the Main Deck.

    2. The trigger requires recycling to the Main Deck.

  • Spiritforged · Unit

    Kato the Arm

    The recipient must be another friendly unit.

    Current wording - affected passage: Kato the Arm

    When I move to a battlefield, give another friendly unit my keywords and +[M] equal to my Might this turn.

    Previous wording - affected passage: Kato the Arm

    When I move to a battlefield, give a friendly unit my keywords and +[M] equal to my Might this turn.

    Published

    Link to this correction ↗
    Energy4
    Power1
    Might3
    Body

    Unit

    Kato the Arm

    [Deflect] (Opponents must pay [Rainbow] to choose me with a spell or ability.) When I move to a battlefield, give a friendly unit my keywords and +[Might] equal to my Might this turn.

    SFD-112/221
    Source history (2)
    1. The recipient must be another friendly unit.

    2. The recipient must be another friendly unit.

  • Unleashed · Unit

    Keeper of Masks

    Copying uses a separate instruction after creating the Reflections.

    Current wording - affected passage: Keeper of Masks

    When you play me, play two Reflection unit tokens here. Then do this: They become copies of me.

    Previous wording - affected passage: Keeper of Masks

    When you play me, play two Reflection unit tokens here. They become copies of me.

    Published

    Link to this correction ↗
    Energy2
    Might1
    Mind

    Unit

    Keeper of Masks

    [Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.

    UNL-081/219
    Source history (2)
    1. Copying uses a separate instruction after creating the Reflections.

    2. Copying uses a separate instruction after creating the Reflections.

  • Origins · Unit

    Kinkou Monk

    Buff up to two other friendly units.

    Current wording: Kinkou Monk

    Use for play

    Energy4
    Power1
    Might4
    Body

    Unit

    Kinkou Monk

    When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)

    OGN-141/298

    Previous wording: Kinkou Monk

    Superseded

    Energy4
    Power1
    Might4
    Body

    Unit

    Kinkou Monk

    When you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)

    OGN-141/298
    Read the wording as text

    Current wording: Kinkou Monk

    When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)

    Previous wording: Kinkou Monk

    When you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)

    Published

    Link to this correction ↗
    Source history (2)
    1. Buff up to two other friendly units.

    2. Buff up to two other friendly units.

  • Radiance · Spell

    Last Caress

    The face-down reminder remains part of the ability rather than parenthetical reminder text.

    Current wording: Last Caress

    Use for play

    Energy2
    BodyChaos

    Signature Spell

    Evelynn

    Last Caress

    [Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn, even from face down, can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.)

    RAD-154/167

    Previous wording: Last Caress

    Superseded

    Energy2
    BodyChaos

    Signature Spell

    Evelynn

    Last Caress

    [Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn (even from face down) can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.)

    RAD-154/167
    Read the wording as text

    Current wording: Last Caress

    [Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn, even from face down, can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.)

    Previous wording: Last Caress

    [Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn (even from face down) can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.)

    Published

    Link to this correction ↗
  • Unleashed · Legend

    Leblanc, Deceiver

    Copying uses a separate instruction after creating the Reflection.

    Current wording: Leblanc, Deceiver

    Use for play

    MindOrder

    Legend

    LeBlanc

    Deceiver

    When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. Then do this: It becomes a copy of another unit there. Give it [Temporary].

    UNL-235/219

    Previous wording: Leblanc, Deceiver

    Superseded

    MindOrder

    Legend

    LeBlanc

    Deceiver

    When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

    UNL-235/219
    Read the wording as text

    Current wording: Leblanc, Deceiver

    When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. Then do this: It becomes a copy of another unit there. Give it [Temporary].

    Previous wording: Leblanc, Deceiver

    When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

    Published

    Link to this correction ↗
    Source history (2)
    1. Copying uses a separate instruction after creating the Reflection.

    2. Copying uses a separate instruction after creating the Reflection.

  • Origins · UnitFrench correction

    Mindsplitter

    French wording makes the opponent discard the chosen card.

    This correction concerns the French wording. The official French text is shown below.

    Current wording - affected passage: Mindsplitter

    Lorsque vous me jouez, choisissez un adversaire. Il révèle sa main. Choisissez une carte de sa main, et il la défausse.

    Previous wording - affected passage: Mindsplitter

    Lorsque vous me jouez, choisissez un adversaire. Il doit révéler sa main. Choisissez une carte de sa main et défaussez-la.

    Published

    Link to this correction ↗
    Energy7
    Power2
    Might7
    Chaos

    Unit

    Mindsplitter

    When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.

    OGN-192/298
  • Unleashed · Spell

    Mirror Image

    Copying uses a separate instruction after creating the Reflection.

    Current wording: Mirror Image

    Use for play

    Energy3
    Power2
    MindOrder

    Signature Spell

    LeBlanc

    Mirror Image

    Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

    UNL-200/219

    Previous wording: Mirror Image

    Superseded

    Energy3
    Power2
    MindOrder

    Signature Spell

    LeBlanc

    Mirror Image

    Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

    UNL-200/219
    Read the wording as text

    Current wording: Mirror Image

    Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

    Previous wording: Mirror Image

    Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

    Published

    Link to this correction ↗
    Source history (2)
    1. Copying uses a separate instruction after creating the Reflection.

    2. Copying uses a separate instruction after creating the Reflection.

  • Radiance · Unit

    Neeko, Blending In

    Choose up to three different additional legends.

    Current wording: Neeko, Blending In

    Use for play

    Energy6
    Power1
    Might4
    Colorless

    Champion Unit

    Neeko

    Blending In

    (Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose up to 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board.

    RAD-167/167

    Previous wording: Neeko, Blending In

    Superseded

    Energy6
    Power1
    Might4
    Colorless

    Champion Unit

    Neeko

    Blending In

    (Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board.

    RAD-167/167
    Read the wording as text

    Current wording: Neeko, Blending In

    (Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose up to 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board.

    Previous wording: Neeko, Blending In

    (Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board.

    Published

    Link to this correction ↗
  • Origins · Unit

    Nocturne, Horrifying

    You may banish Nocturne when you look at or reveal it, then play it for [A].

    Current wording - affected passage: Nocturne, Horrifying

    As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for [A].

    Previous wording - affected passage: Nocturne, Horrifying

    When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [A].

    Published

    Link to this correction ↗
    Energy4
    Power1
    Might4
    Chaos

    Champion Unit

    Nocturne

    Horrifying

    [Ganking] (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [Rainbow].

    OGN-194/298
    Source history (2)
    1. You may banish Nocturne when you look at or reveal it, then play it for [A].

    2. You may banish Nocturne when you look at or reveal it, then play it for [A].

  • Origins · Gear

    Pack of Wonders

    The wording covers friendly facedown cards.

    Current wording: Pack of Wonders

    Use for play

    Energy2
    Chaos

    Gear

    Pack of Wonders

    [E]: Return another friendly gear, unit, or facedown card to its owner's hand.

    OGN-181/298

    Previous wording: Pack of Wonders

    Superseded

    Energy2
    Chaos

    Gear

    Pack of Wonders

    [E]: Return another friendly gear, unit, or [Hidden] card to its owner's hand.

    OGN-181/298
    Read the wording as text

    Current wording: Pack of Wonders

    [E]: Return another friendly gear, unit, or facedown card to its owner's hand.

    Previous wording: Pack of Wonders

    [E]: Return another friendly gear, unit, or [Hidden] card to its owner's hand.

    Published

    Link to this correction ↗
    Source history (2)
    1. The wording covers friendly facedown cards.

    2. The wording covers friendly facedown cards.

  • Origins · Spell

    Portal Rescue

    Its owner plays the banished unit. English wording only.

    Current wording - affected passage: Portal Rescue

    Banish a friendly unit, then its owner plays it to their base, ignoring its cost.

    Previous wording - affected passage: Portal Rescue

    Banish a friendly unit, then play it to base, ignoring its cost.

    Published

    Link to this correction ↗
    Energy3
    Power1
    Mind

    Spell

    Portal Rescue

    [Action] (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.

    OGN-102/298
  • Origins · Spell

    Promising Future

    Each player banishes their selected card before playing it.

    Current wording: Promising Future

    Use for play

    Energy5
    Power1
    Mind

    Spell

    Promising Future

    Each player looks at the top 5 cards of their Main Deck, banishes one of them, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)

    OGN-115/298

    Previous wording: Promising Future

    Superseded

    Energy5
    Power1
    Mind

    Spell

    Promising Future

    Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)

    OGN-115/298
    Read the wording as text

    Current wording: Promising Future

    Each player looks at the top 5 cards of their Main Deck, banishes one of them, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)

    Previous wording: Promising Future

    Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)

    Published

    Link to this correction ↗
    Source history (2)
    1. Each player banishes their selected card before playing it.

    2. Each player banishes their selected card before playing it.

  • Origins · Gear

    Ravenborn Tome

    The bonus applies to your next spell this turn.

    Current wording: Ravenborn Tome

    Use for play

    Energy3
    Fury

    Gear

    Ravenborn Tome

    [E]: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

    OGN-032/298

    Previous wording: Ravenborn Tome

    Superseded

    Energy3
    Fury

    Gear

    Ravenborn Tome

    [E]: The next spell you play deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

    OGN-032/298
    Read the wording as text

    Current wording: Ravenborn Tome

    [E]: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

    Previous wording: Ravenborn Tome

    [E]: The next spell you play deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

    Published

    Link to this correction ↗
    Source history (2)
    1. The bonus applies to your next spell this turn.

    2. The bonus applies to your next spell this turn.

  • Origins · Spell

    Reinforce

    Banish the unit first; reduce its cost by five.

    Current wording: Reinforce

    Use for play

    Energy5
    Calm

    Spell

    Reinforce

    Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.

    OGN-062/298

    Previous wording: Reinforce

    Superseded

    Energy5
    Calm

    Spell

    Reinforce

    Look at the top 5 cards of your Main Deck. You may play a unit from among them. Its Energy cost is reduced by [5]. Then recycle the remaining cards.

    OGN-062/298
    Read the wording as text

    Current wording: Reinforce

    Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.

    Previous wording: Reinforce

    Look at the top 5 cards of your Main Deck. You may play a unit from among them. Its Energy cost is reduced by [5]. Then recycle the remaining cards.

    Published

    Link to this correction ↗
    Source history (2)
    1. Banish the unit first; reduce its cost by five.

    2. Banish the unit first; reduce its cost by five.

  • Spiritforged · Unit

    Rek’Sai, Swarm Queen

    Banish the selected card before playing it.

    Current wording: Rek’Sai, Swarm Queen

    Use for play

    Energy5
    Power1
    Might5
    Order

    Champion Unit

    Rek'Sai

    Swarm Queen

    When I attack, you may reveal the top 2 cards of your Main Deck. You may banish one, then play it. If it is a unit, you may play it here. Recycle the rest.

    SFD-170/221

    Previous wording: Rek’Sai, Swarm Queen

    Superseded

    Energy5
    Power1
    Might5
    Order

    Champion Unit

    Rek'Sai

    Swarm Queen

    When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.

    SFD-170/221
    Read the wording as text

    Current wording: Rek’Sai, Swarm Queen

    When I attack, you may reveal the top 2 cards of your Main Deck. You may banish one, then play it. If it is a unit, you may play it here. Recycle the rest.

    Previous wording: Rek’Sai, Swarm Queen

    When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.

    Published

    Link to this correction ↗
    Source history (2)
    1. Banish the selected card before playing it.

    2. Banish the selected card before playing it.

  • Spiritforged · Spell

    Relentless Pursuit

    Attach up to one Equipment.

    Current wording - affected passage: Relentless Pursuit

    Move a friendly unit. You may attach up to one Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."

    Previous wording - affected passage: Relentless Pursuit

    Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."

    Published

    Link to this correction ↗
    Energy2
    Power1
    FuryBody

    Signature Spell

    Lucian

    Relentless Pursuit

    [Action] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."

    SFD-184/221
  • Spiritforged · Unit

    Rell, Magnetic

    Attaching uses a separate instruction after playing Equipment.

    Current wording - affected passage: Rell, Magnetic

    When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost. If you do, then do this: Attach it to me.

    Previous wording - affected passage: Rell, Magnetic

    When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost, and attach it to me.

    Published

    Link to this correction ↗
    Energy4
    Might4
    Fury

    Champion Unit

    Rell

    Magnetic

    [Tank] (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than [Energy 2], ignoring its cost, and attach it to me.

    SFD-024/221
    Source history (2)
    1. Attaching uses a separate instruction after playing Equipment.

    2. Attaching uses a separate instruction after playing Equipment.

  • Unleashed · Unit

    Rengar, Trophy Hunter

    This play permission applies only to Ambush.

    Current wording - affected passage: Rengar, Trophy Hunter

    I can [Ambush] to a battlefield where there are enemy units, even if you don't have units there.

    Previous wording - affected passage: Rengar, Trophy Hunter

    I can be played to a battlefield where there are enemy units (even if you don't have units there).

    Published

    Link to this correction ↗
    Energy5
    Power1
    Might6
    Body

    Champion Unit

    Rengar

    Trophy Hunter

    [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).

    UNL-120/219
    Source history (2)
    1. This play permission applies only to Ambush.

    2. This play permission applies only to Ambush.

  • Vendetta · Spell

    Resonating Strike

    The Reaction reminder now describes playing at any time.

    Current wording - affected passage: Resonating Strike

    [Reaction] (Play any time, even before spells and abilities resolve.)

    Previous wording - affected passage: Resonating Strike

    [Reaction] (Play on your turn or in showdowns.)

    Published

    Link to this correction ↗
    Energy2
    Power1
    Calm

    Spell

    Resonating Strike

    [Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) [Reaction] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [Might] this turn.

    VEN-034/166
  • Origins · Spell

    Salvage

    You may kill up to one gear.

    Current wording - affected passage: Salvage

    You may kill up to one gear. Draw 1.

    Previous wording - affected passage: Salvage

    You may kill a gear. Draw 1.

    Published

    Link to this correction ↗
    Energy2
    Power1
    Order

    Spell

    Salvage

    [Action] (Play on your turn or in showdowns.) You may kill a gear. Draw 1.

    OGN-224/298
    Source history (2)
    1. You may kill up to one gear.

    2. You may kill up to one gear.

  • Origins · Battlefield

    Sigil of the Storm

    Recycling a rune is mandatory and does not choose.

    Current wording: Sigil of the Storm

    Use for play

    Battlefield

    Colorless

    Sigil of the Storm

    When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)

    OGN-287/298

    Previous wording: Sigil of the Storm

    Superseded

    Battlefield

    Colorless

    Sigil of the Storm

    When you conquer here, recycle one of your runes.

    OGN-287/298
    Read the wording as text

    Current wording: Sigil of the Storm

    When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)

    Previous wording: Sigil of the Storm

    When you conquer here, recycle one of your runes.

    Published

    Link to this correction ↗
    Source history (2)
    1. Recycling a rune is mandatory and does not choose.

    2. Recycling a rune is mandatory and does not choose.

  • Origins · Unit

    Sona, Harmonious

    Check its battlefield location at turn end; ready up to four runes.

    Current wording: Sona, Harmonious

    Use for play

    Energy4
    Power1
    Might4
    Calm

    Champion Unit

    Sona

    Harmonious

    At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.

    OGN-073/298

    Previous wording: Sona, Harmonious

    Superseded

    Energy4
    Power1
    Might4
    Calm

    Champion Unit

    Sona

    Harmonious

    While I'm at a battlefield, ready 4 friendly runes at the end of your turn.

    OGN-073/298
    Read the wording as text

    Current wording: Sona, Harmonious

    At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.

    Previous wording: Sona, Harmonious

    While I'm at a battlefield, ready 4 friendly runes at the end of your turn.

    Published

    Link to this correction ↗
    Source history (2)
    1. Check its battlefield location at turn end; ready up to four runes.

    2. Check its battlefield location at turn end; ready up to four runes.

  • Unleashed · Unit

    Stalking Wolf

    This play permission applies only to Ambush.

    Current wording - affected passage: Stalking Wolf

    As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may [Ambush] me to its battlefield, even if you don't have other units there.

    Previous wording - affected passage: Stalking Wolf

    As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).

    Published

    Link to this correction ↗
    Energy4
    Power1
    Might6
    Order

    Unit

    Stalking Wolf

    [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).

    UNL-166/219
    Source history (2)
    1. This play permission applies only to Ambush.

    2. This play permission applies only to Ambush.

  • Origins · BattlefieldFrench correction

    Startipped Peak

    French wording uses holding rather than controlling.

    This correction concerns the French wording. The official French text is shown below.

    Current wording - affected passage: Startipped Peak

    Lorsque vous occupez ici, vous pouvez canaliser 1 rune épuisée.

    Previous wording - affected passage: Startipped Peak

    Lorsque vous contrôlez ici, vous pouvez canaliser 1 rune épuisée.

    Published

    Link to this correction ↗

    Battlefield

    Colorless

    Startipped Peak

    When you hold here, you may channel 1 rune exhausted.

    OGN-288/298
  • Origins · UnitFrench correction

    Stealthy Pursuer

    French wording refers to a move from its location.

    This correction concerns the French wording. The official French text is shown below.

    Current wording - affected passage: Stealthy Pursuer

    Lorsqu'une unité alliée se déplace de mon emplacement, je peux me déplacer avec elle.

    Previous wording - affected passage: Stealthy Pursuer

    Lorsqu'une unité alliée quitte l'endroit où je me trouve, je peux me déplacer avec elle.

    Published

    Link to this correction ↗
    Energy4
    Power1
    Might4
    Chaos

    Unit

    Stealthy Pursuer

    When a friendly unit moves from my location, I may be moved with it.

    OGN-177/298
  • Spiritforged · SpellFrench correction

    Strike Down

    French wording specifies unequipping one Equipment.

    This correction concerns the French wording. The official French text is shown below.

    Current wording - affected passage: Strike Down

    Choisissez une unité alliée équipée. Elle inflige des dégâts équivalents à sa puissance à une unité ennemie. Ensuite, déséquipez-lui un objet.

    Previous wording - affected passage: Strike Down

    Choisissez une unité alliée équipée. Elle inflige des dégâts équivalents à sa puissance à une unité ennemie. Ensuite, déséquipez son objet.

    Published

    Link to this correction ↗
    Energy3
    Power1
    Body

    Spell

    Strike Down

    Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.

    SFD-107/221
  • Origins · Battlefield

    Targon's Peak

    Ready up to two runes at turn end.

    Current wording: Targon's Peak

    Use for play

    Battlefield

    Colorless

    Targon's Peak

    When you conquer here, ready up to 2 runes at the end of this turn.

    OGN-289/298

    Previous wording: Targon's Peak

    Superseded

    Battlefield

    Colorless

    Targon's Peak

    When you conquer here, ready 2 runes at the end of this turn.

    OGN-289/298
    Read the wording as text

    Current wording: Targon's Peak

    When you conquer here, ready up to 2 runes at the end of this turn.

    Previous wording: Targon's Peak

    When you conquer here, ready 2 runes at the end of this turn.

    Published

    Link to this correction ↗
    Source history (2)
    1. Ready up to two runes at turn end.

    2. Ready up to two runes at turn end.

  • Origins · Unit

    Teemo, Strategist

    The ability triggers on defending and chooses the enemy unit first.

    Current wording - affected passage: Teemo, Strategist

    When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to that unit for each card with [Hidden] revealed this way, then recycle the revealed cards.

    Previous wording - affected passage: Teemo, Strategist

    When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.

    Published

    Link to this correction ↗
    Energy2
    Power1
    Might2
    Mind

    Champion Unit

    Teemo

    Strategist

    [Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.

    OGN-121/298
    Source history (2)
    1. The ability triggers on defending and chooses the enemy unit first.

    2. The ability triggers on defending and chooses the enemy unit first.

  • Origins · Legend

    The Boss

    Spend the buff as part of the cost; heal, exhaust and recall the unit.

    Current wording - affected passage: The Boss

    If a buffed unit you control would die, you may pay [C], exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)

    Previous wording - affected passage: The Boss

    When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)

    Published

    Link to this correction ↗
    BodyOrder

    Legend

    Sett

    The Boss

    When a buffed unit you control would die, you may pay [Rainbow] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.

    OGN-269/298
    Source history (2)
    1. Spend the buff as part of the cost; heal, exhaust and recall the unit.

    2. Spend the buff as part of the cost; heal, exhaust and recall the unit.

  • Origins · Battlefield

    The Dreaming Tree

    The draw applies to any player’s first qualifying spell choice each turn.

    Current wording: The Dreaming Tree

    Use for play

    Battlefield

    Colorless

    The Dreaming Tree

    When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.

    OGN-292/298

    Previous wording: The Dreaming Tree

    Superseded

    Battlefield

    Colorless

    The Dreaming Tree

    The first time you choose a friendly unit with a spell here each turn, draw 1.

    OGN-292/298
    Read the wording as text

    Current wording: The Dreaming Tree

    When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.

    Previous wording: The Dreaming Tree

    The first time you choose a friendly unit with a spell here each turn, draw 1.

    Published

    Link to this correction ↗
    Source history (2)
    1. The draw applies to any player’s first qualifying spell choice each turn.

    2. The draw applies to any player’s first qualifying spell choice each turn.

  • Origins · Gear

    The Syren

    Move the unit to its own base. English wording only.

    Current wording: The Syren

    Use for play

    Energy2
    Chaos

    Gear

    The Syren

    [1], [E]: Move a friendly unit at a battlefield to its base.

    OGN-184/298

    Previous wording: The Syren

    Superseded

    Energy2
    Chaos

    Gear

    The Syren

    [1], [E]: Move a friendly unit at a battlefield to your base.

    OGN-184/298
    Read the wording as text

    Current wording: The Syren

    [1], [E]: Move a friendly unit at a battlefield to its base.

    Previous wording: The Syren

    [1], [E]: Move a friendly unit at a battlefield to your base.

    Published

    Link to this correction ↗
  • Spiritforged · Unit

    Tianna Crownguard

    Opponents cannot gain points.

    Current wording - affected passage: Tianna Crownguard

    While I'm at a battlefield, opponents can't gain points.

    Previous wording - affected passage: Tianna Crownguard

    While I'm at a battlefield, opponents can't score points.

    Published

    Link to this correction ↗
    Energy7
    Power2
    Might4
    Calm

    Unit

    Tianna Crownguard

    [Deflect] (Opponents must pay [Rainbow] to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points.

    SFD-060/221
    Source history (2)
    1. Opponents cannot gain points.

    2. Opponents cannot gain points.

  • Origins · Unit

    Tideturner

    Choose a unit you control at another location.

    Current wording - affected passage: Tideturner

    When you play me, you may choose a unit you control at another location. Move me to its location and it to my original location.

    Previous wording - affected passage: Tideturner

    When you play me, you may choose a friendly unit. Move me to its location and it to my original location.

    Published

    Link to this correction ↗
    Energy2
    Might2
    Chaos

    Unit

    Tideturner

    [Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.

    OGN-199/298
    Source history (2)
    1. Choose a unit you control at another location.

    2. Choose a unit you control at another location.

  • Origins · Legend

    Unforgiven

    Move the unit to or from its own base. English wording only.

    Current wording: Unforgiven

    Use for play

    CalmChaos

    Legend

    Yasuo

    Unforgiven

    [2], [E]: Move a friendly unit to or from its base.

    OGN-305/298

    Previous wording: Unforgiven

    Superseded

    CalmChaos

    Legend

    Yasuo

    Unforgiven

    [2], [E]: Move a friendly unit to or from your base.

    OGN-305/298
    Read the wording as text

    Current wording: Unforgiven

    [2], [E]: Move a friendly unit to or from its base.

    Previous wording: Unforgiven

    [2], [E]: Move a friendly unit to or from your base.

    Published

    Link to this correction ↗
  • Origins · Gear

    Unlicensed Armory

    Heal, exhaust and recall instead of dying.

    Current wording: Unlicensed Armory

    Use for play

    Energy2
    Fury

    Gear

    Unlicensed Armory

    Discard 1, [E]: Choose a friendly unit. The next time it would die this turn, you may pay [C] to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)

    OGN-023/298

    Previous wording: Unlicensed Armory

    Superseded

    Energy2
    Fury

    Gear

    Unlicensed Armory

    Discard 1, [E]: Choose a friendly unit. The next time it dies this turn, you may pay [C] to recall it exhausted instead. (Send it to base. This isn't a move.)

    OGN-023/298
    Read the wording as text

    Current wording: Unlicensed Armory

    Discard 1, [E]: Choose a friendly unit. The next time it would die this turn, you may pay [C] to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)

    Previous wording: Unlicensed Armory

    Discard 1, [E]: Choose a friendly unit. The next time it dies this turn, you may pay [C] to recall it exhausted instead. (Send it to base. This isn't a move.)

    Published

    Link to this correction ↗
    Source history (2)
    1. Heal, exhaust and recall instead of dying.

    2. Heal, exhaust and recall instead of dying.

  • Spiritforged · Legend

    Void Burrower

    Banish the selected card before playing it.

    Current wording: Void Burrower

    Use for play

    FuryOrder

    Legend

    Rek'Sai

    Void Burrower

    When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.

    SFD-243/221

    Previous wording: Void Burrower

    Superseded

    FuryOrder

    Legend

    Rek'Sai

    Void Burrower

    When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.

    SFD-243/221
    Read the wording as text

    Current wording: Void Burrower

    When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.

    Previous wording: Void Burrower

    When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.

    Published

    Link to this correction ↗
    Source history (2)
    1. Banish the selected card before playing it.

    2. Banish the selected card before playing it.

  • Origins · Battlefield

    Void Gate

    Bonus damage applies to units at this battlefield.

    Current wording: Void Gate

    Use for play

    Battlefield

    Colorless

    Void Gate

    Spells and abilities deal 1 Bonus Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)

    OGN-296/298

    Previous wording: Void Gate

    Superseded

    Battlefield

    Colorless

    Void Gate

    Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

    OGN-296/298
    Read the wording as text

    Current wording: Void Gate

    Spells and abilities deal 1 Bonus Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)

    Previous wording: Void Gate

    Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

    Published

    Link to this correction ↗
  • Spiritforged · Spell

    Void Rush

    Banish before playing; draw cards you did not banish.

    Current wording: Void Rush

    Use for play

    Energy2
    Power1
    FuryOrder

    Signature Spell

    Rek'Sai

    Void Rush

    Reveal the top 2 cards of your Main Deck. You may banish one, then play it, reducing its cost by [2]. Draw any you didn't banish.

    SFD-188/221

    Previous wording: Void Rush

    Superseded

    Energy2
    Power1
    FuryOrder

    Signature Spell

    Rek'Sai

    Void Rush

    Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by [2]. Draw any you did not play this way.

    SFD-188/221
    Read the wording as text

    Current wording: Void Rush

    Reveal the top 2 cards of your Main Deck. You may banish one, then play it, reducing its cost by [2]. Draw any you didn't banish.

    Previous wording: Void Rush

    Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by [2]. Draw any you did not play this way.

    Published

    Link to this correction ↗
    Source history (2)
    1. Banish before playing; draw cards you did not banish.

    2. Banish before playing; draw cards you did not banish.

  • Origins · UnitFrench correction

    Volibear, Furious

    French wording clarifies any number of enemy units.

    This correction concerns the French wording. The official French text is shown below.

    Current wording - affected passage: Volibear, Furious

    Lorsque j'attaque, infligez un total de 5 dégâts répartis entre n'importe quel nombre d'unités ennemies ici.

    Previous wording - affected passage: Volibear, Furious

    Lorsque j'attaque, infligez un total de 5 dégâts répartis entre les unités ennemies ici.

    Published

    Link to this correction ↗
    Energy10
    Power2
    Might9
    Fury

    Champion Unit

    Volibear

    Furious

    [Deflect 2] (Opponents must pay [Rainbow] [Rainbow] to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.

    OGN-041/298
  • Spiritforged · Unit

    Yone, Blademaster

    The battlefield must have been uncontrolled.

    Current wording - affected passage: Yone, Blademaster

    When I conquer a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.

    Previous wording - affected passage: Yone, Blademaster

    When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.

    Published

    Link to this correction ↗
    Energy5
    Power1
    Might5
    Body

    Champion Unit

    Yone

    Blademaster

    [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [Rainbow] less, even if it's already attached.) When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.

    SFD-233/221
    Source history (2)
    1. The battlefield must have been uncontrolled.

    2. The battlefield must have been uncontrolled.

  • Origins · Gear

    Zhonya's Hourglass

    Heal, exhaust and recall the unit after replacing its death.

    Current wording - affected passage: Zhonya's Hourglass

    If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.)

    Previous wording - affected passage: Zhonya's Hourglass

    The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)

    Published

    Link to this correction ↗
    Energy2
    Calm

    Gear

    Zhonya's Hourglass

    [Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)

    OGN-077/298
    Source history (2)
    1. Heal, exhaust and recall the unit after replacing its death.

    2. Heal, exhaust and recall the unit after replacing its death.