Signature Spell
Azir
Arise!
Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

At the table
The wording to play by.
Find an object. Compare the correction. Keep playing.
73 objects
Current correctionsSpiritforged · Spell
A separate instruction readies up to two tokens.
Use for play
Signature Spell
Azir
Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.
Superseded
Signature Spell
Azir
Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.
Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
A separate instruction readies up to two tokens.
A separate instruction readies up to two tokens.
Vendetta · Unit
The discount applies to the next card played this turn.
Use for play
Unit
When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2][A][A] less.
Superseded
Unit
When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2][A][A] less.
When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
Origins · Unit
Only a unit is played here.
Use for play
Unit
When I attack, you may pay [C] to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.
Superseded
Unit
When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.
When I attack, you may pay [C] to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.
When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.
Only a unit is played here.
Only a unit is played here.
Origins · Gear
Banish the chosen unit before playing it.
Use for play
Gear
[1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
Superseded
Gear
[1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.
[1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
[1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.
Banish the chosen unit before playing it.
Banish the chosen unit before playing it.
Origins · Spell
Banish the chosen card before playing it.
Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
Each opponent reveals the top card of their Main Deck. Choose one and play it, ignoring its cost. Then recycle the rest.
Spell
[Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
Banish the chosen card before playing it.
Banish the chosen card before playing it.
Spiritforged · Spell
Assault 2 lasts this turn.
Give a unit [Assault 2] this turn. (+2 [M] while it's an attacker.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Spell
[Action] (Play on your turn or in showdowns.) [Repeat] [Energy 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2 [Might] while it's an attacker.)
Assault 2 lasts this turn.
Assault 2 lasts this turn.
Unleashed · Spell
Stunning is a separate instruction if the unit is played.
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. If they do, then do this: [Stun] it. (It doesn't deal combat damage this turn.)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Spell
[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Stunning is a separate instruction if the unit is played.
Stunning is a separate instruction if the unit is played.
Origins · Unit
Draw when played if you paid the additional cost.
Use for play
Unit
You may pay [C] as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.
Superseded
Unit
As you play me, you may pay [C] as an additional cost. If you do, draw 1.
You may pay [C] as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.
As you play me, you may pay [C] as an additional cost. If you do, draw 1.
Draw when played if you paid the additional cost.
Draw when played if you paid the additional cost.
Origins · Spell
The Might increase lasts this turn.
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Choose a friendly unit. Increase its Might until it equals the Might of another friendly unit.
Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
The Might increase lasts this turn.
The Might increase lasts this turn.
Proving Grounds · Legend
Ready up to two runes.
Use for play
Legend
Dark Child
Starter
At the end of your turn, ready up to 2 runes.
Superseded
Legend
Dark Child
Starter
At the end of your turn, ready 2 runes.
At the end of your turn, ready up to 2 runes.
At the end of your turn, ready 2 runes.
Origins · Gear
Banish the revealed unit before playing it.
Use for play
Gear
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest.
Superseded
Gear
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest.
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
Banish the revealed unit before playing it.
Banish the revealed unit before playing it.
Unleashed · Spell
Playing from trash uses a separate instruction.
Use for play
Signature Spell
Pyke
Kill a unit at a battlefield. Then, if it had 3 [M] or less, do this: You may play this from your trash for [A].
Superseded
Signature Spell
Pyke
Kill a unit at a battlefield. Then, if it had 3 [M] or less, you may play this from your trash for [A].
Kill a unit at a battlefield. Then, if it had 3 [M] or less, do this: You may play this from your trash for [A].
Kill a unit at a battlefield. Then, if it had 3 [M] or less, you may play this from your trash for [A].
Playing from trash uses a separate instruction.
Playing from trash uses a separate instruction.
Spiritforged · Spell
The Might bonus depends on killing the unit; draw separately.
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +[Might] equal to its Might to another friendly unit this turn. Draw 1.
Unleashed · Unit
Predicting is tied directly to paying the cost.
Use for play
Champion Unit
Lunari
When a showdown begins here, you may pay [1] to [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Superseded
Champion Unit
Lunari
When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
When a showdown begins here, you may pay [1] to [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Predicting is tied directly to paying the cost.
Predicting is tied directly to paying the cost.
Origins · Spell
The draw uses a separate “do this” instruction.
Use for play
Spell
Action (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.
Superseded
Spell
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.
Action (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.
The draw uses a separate “do this” instruction.
The draw uses a separate “do this” instruction.
Origins · Spell
The damage instruction is separated from the move.
Use for play
Signature Spell
Lee Sin
Lee Sin
Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Superseded
Signature Spell
Lee Sin
Lee Sin
Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
The damage instruction is separated from the move.
The damage instruction is separated from the move.
Spiritforged · Unit
The Might bonus is tied directly to paying the cost.
When I attack or defend, you may pay [C] to give me +2 [M] this turn.
When I attack or defend, you may pay [C]. If you do, give me +2 [M] this turn.
Champion Unit
Vanquisher
When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay [Fury]. If you do, give me +2 [Might] this turn.
The Might bonus is tied directly to paying the cost.
The Might bonus is tied directly to paying the cost.
Origins · Unit
The Might bonus lasts this turn.
Use for play
Unit
When I attack, give me +2 [M] this turn if there is a ready enemy unit here.
Superseded
Unit
When I attack, give me +2 [M] if there is a ready enemy unit here.
When I attack, give me +2 [M] this turn if there is a ready enemy unit here.
When I attack, give me +2 [M] if there is a ready enemy unit here.
The Might bonus lasts this turn.
The Might bonus lasts this turn.
Spiritforged · Gear
“Here” is presented as reminder text.
When you play this from face down, attach it to a unit you control (here).
When you play this from face down, attach it to a unit you control here.
Gear
[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) When you play this from face down, attach it to a unit you control here. [Equip] [Chaos] ([Chaos]: Attach this to a unit you control.)
Radiance · Unit
The bonus can apply to any friendly unit, including Elnuk Herd.
Use for play
Unit
[Hidden] (Hide now for [A] to react with later for [0].) When you play me, give a friendly unit +3 [M] this turn, then recycle me if I was played from face down.
Superseded
Unit
[Hidden] (Hide now for [A] to react with later for [0].) When you play me, give another friendly unit +3 [M] this turn, then recycle me if I was played from face down.
[Hidden] (Hide now for [A] to react with later for [0].) When you play me, give a friendly unit +3 [M] this turn, then recycle me if I was played from face down.
[Hidden] (Hide now for [A] to react with later for [0].) When you play me, give another friendly unit +3 [M] this turn, then recycle me if I was played from face down.
Published
Spiritforged · Battlefield
Creating the token is tied directly to paying and returning the unit.
Use for play
Battlefield
When you conquer here, you may pay [1] and return a unit you control here to its owner's hand to play a 2 [M] Sand Soldier unit token here.
Superseded
Battlefield
When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [M] Sand Soldier unit token here.
When you conquer here, you may pay [1] and return a unit you control here to its owner's hand to play a 2 [M] Sand Soldier unit token here.
When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [M] Sand Soldier unit token here.
Origins · Spell
Two separate damage instructions replace the repeat wording.
Use for play
Spell
Deal 3 to a unit. Deal 3 to a unit.
Superseded
Spell
Do this twice: Deal 3 to a unit. (You can choose different units.)
Deal 3 to a unit. Deal 3 to a unit.
Do this twice: Deal 3 to a unit. (You can choose different units.)
Two separate damage instructions replace the repeat wording.
Two separate damage instructions replace the repeat wording.
Spiritforged · Unit
Recycling becomes a separate instruction.
Use for play
Champion Unit
Trickster
When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Then recycle it. (You must still pay its Power cost.)
Superseded
Champion Unit
Trickster
When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Then recycle it. (You must still pay its Power cost.)
When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Radiance · Card
Banish this after playing it from the trash.
Use for play
Spell
Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Then banish this.
Superseded
Spell
Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Banish this.
Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Then banish this.
Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Banish this.
Published
Origins · SpellFrench correction
French wording clarifies any number of units.
This correction concerns the French wording. The official French text is shown below.
Éliminez n'importe quel nombre d'unités sur un champ de bataille dont la puissance combinée atteint un maximum de 4.
Éliminez des unités sur un champ de bataille dont la puissance combinée atteint un maximum de 4.
Published
Signature Spell
Ahri
Ahri
[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.
Spiritforged · Spell
Readying uses a separate instruction after creating the token.
Play a 2 [M] Sand Soldier unit token. Then do this: You may pay [C] to ready it.
Play a 2 [M] Sand Soldier unit token. You may pay [C] to ready it.
Spell
[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) Play a 2 [Might] Sand Soldier unit token. You may pay [Order] to ready it.
Proving Grounds · Spell
Heal, exhaust and recall instead of dying.
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
Signature Spell
Master Yi
Yi
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
Heal, exhaust and recall instead of dying.
Heal, exhaust and recall instead of dying.
Origins · Spell
Six separate damage instructions replace the repeat wording.
Use for play
Signature Spell
Kai'Sa
Kai'Sa
Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit.
Superseded
Signature Spell
Kai'Sa
Kai'Sa
Do this 6 times: Deal 2 to a unit. (You can choose different units.)
Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit.
Do this 6 times: Deal 2 to a unit. (You can choose different units.)
Six separate damage instructions replace the repeat wording.
Six separate damage instructions replace the repeat wording.
Spiritforged · Unit
Move up to one enemy unit.
When you play me, heal your units here, then move up to one enemy unit from here to its base.
When you play me, heal your units here, then move an enemy unit from here to its base.
Champion Unit
Savior
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.
Move up to one enemy unit.
Move up to one enemy unit.
Spiritforged · Unit
Quick-Draw applies to your Equipment everywhere.
Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Champion Unit
Unmatched
[Deflect] (Opponents must pay [Rainbow] to choose me with a spell or ability.) Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Quick-Draw applies to your Equipment everywhere.
Quick-Draw applies to your Equipment everywhere.
Origins · Unit
The trigger requires recycling to the Main Deck.
When you recycle one or more cards to your Main Deck, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)
Champion Unit
Channeler
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [Might] buff. Runes aren't cards.)
The trigger requires recycling to the Main Deck.
The trigger requires recycling to the Main Deck.
Spiritforged · Unit
The recipient must be another friendly unit.
When I move to a battlefield, give another friendly unit my keywords and +[M] equal to my Might this turn.
When I move to a battlefield, give a friendly unit my keywords and +[M] equal to my Might this turn.
Unit
[Deflect] (Opponents must pay [Rainbow] to choose me with a spell or ability.) When I move to a battlefield, give a friendly unit my keywords and +[Might] equal to my Might this turn.
The recipient must be another friendly unit.
The recipient must be another friendly unit.
Unleashed · Unit
Copying uses a separate instruction after creating the Reflections.
When you play me, play two Reflection unit tokens here. Then do this: They become copies of me.
When you play me, play two Reflection unit tokens here. They become copies of me.
Unit
[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.
Copying uses a separate instruction after creating the Reflections.
Copying uses a separate instruction after creating the Reflections.
Origins · Unit
Buff up to two other friendly units.
Use for play
Unit
When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)
Superseded
Unit
When you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)
When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)
When you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)
Buff up to two other friendly units.
Buff up to two other friendly units.
Radiance · Spell
The face-down reminder remains part of the ability rather than parenthetical reminder text.
Use for play
Signature Spell
Evelynn
[Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn, even from face down, can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.)
Superseded
Signature Spell
Evelynn
[Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn (even from face down) can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.)
[Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn, even from face down, can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.)
[Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn (even from face down) can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.)
Published
Unleashed · Legend
Copying uses a separate instruction after creating the Reflection.
Use for play
Legend
Deceiver
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. Then do this: It becomes a copy of another unit there. Give it [Temporary].
Superseded
Legend
Deceiver
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. Then do this: It becomes a copy of another unit there. Give it [Temporary].
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Copying uses a separate instruction after creating the Reflection.
Copying uses a separate instruction after creating the Reflection.
Origins · UnitFrench correction
French wording makes the opponent discard the chosen card.
This correction concerns the French wording. The official French text is shown below.
Lorsque vous me jouez, choisissez un adversaire. Il révèle sa main. Choisissez une carte de sa main, et il la défausse.
Lorsque vous me jouez, choisissez un adversaire. Il doit révéler sa main. Choisissez une carte de sa main et défaussez-la.
Published
Unit
When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.
Unleashed · Spell
Copying uses a separate instruction after creating the Reflection.
Use for play
Signature Spell
LeBlanc
Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Superseded
Signature Spell
LeBlanc
Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Copying uses a separate instruction after creating the Reflection.
Copying uses a separate instruction after creating the Reflection.
Radiance · Unit
Choose up to three different additional legends.
Use for play
Champion Unit
Blending In
(Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose up to 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board.
Superseded
Champion Unit
Blending In
(Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board.
(Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose up to 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board.
(Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board.
Published
Origins · Unit
You may banish Nocturne when you look at or reveal it, then play it for [A].
As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for [A].
When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [A].
Champion Unit
Horrifying
[Ganking] (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [Rainbow].
You may banish Nocturne when you look at or reveal it, then play it for [A].
You may banish Nocturne when you look at or reveal it, then play it for [A].
Origins · Gear
The wording covers friendly facedown cards.
Use for play
Gear
[E]: Return another friendly gear, unit, or facedown card to its owner's hand.
Superseded
Gear
[E]: Return another friendly gear, unit, or [Hidden] card to its owner's hand.
[E]: Return another friendly gear, unit, or facedown card to its owner's hand.
[E]: Return another friendly gear, unit, or [Hidden] card to its owner's hand.
The wording covers friendly facedown cards.
The wording covers friendly facedown cards.
Origins · Spell
Its owner plays the banished unit. English wording only.
Banish a friendly unit, then its owner plays it to their base, ignoring its cost.
Banish a friendly unit, then play it to base, ignoring its cost.
Spell
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.
Origins · Spell
Each player banishes their selected card before playing it.
Use for play
Spell
Each player looks at the top 5 cards of their Main Deck, banishes one of them, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
Superseded
Spell
Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
Each player looks at the top 5 cards of their Main Deck, banishes one of them, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
Each player banishes their selected card before playing it.
Each player banishes their selected card before playing it.
Origins · Gear
The bonus applies to your next spell this turn.
Use for play
Gear
[E]: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Superseded
Gear
[E]: The next spell you play deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
[E]: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
[E]: The next spell you play deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
The bonus applies to your next spell this turn.
The bonus applies to your next spell this turn.
Origins · Spell
Banish the unit first; reduce its cost by five.
Use for play
Spell
Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.
Superseded
Spell
Look at the top 5 cards of your Main Deck. You may play a unit from among them. Its Energy cost is reduced by [5]. Then recycle the remaining cards.
Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.
Look at the top 5 cards of your Main Deck. You may play a unit from among them. Its Energy cost is reduced by [5]. Then recycle the remaining cards.
Banish the unit first; reduce its cost by five.
Banish the unit first; reduce its cost by five.
Spiritforged · Unit
Banish the selected card before playing it.
Use for play
Champion Unit
Swarm Queen
When I attack, you may reveal the top 2 cards of your Main Deck. You may banish one, then play it. If it is a unit, you may play it here. Recycle the rest.
Superseded
Champion Unit
Swarm Queen
When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
When I attack, you may reveal the top 2 cards of your Main Deck. You may banish one, then play it. If it is a unit, you may play it here. Recycle the rest.
When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
Banish the selected card before playing it.
Banish the selected card before playing it.
Spiritforged · Spell
Attach up to one Equipment.
Move a friendly unit. You may attach up to one Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Signature Spell
Lucian
[Action] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Spiritforged · Unit
Attaching uses a separate instruction after playing Equipment.
When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost. If you do, then do this: Attach it to me.
When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost, and attach it to me.
Champion Unit
Magnetic
[Tank] (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than [Energy 2], ignoring its cost, and attach it to me.
Attaching uses a separate instruction after playing Equipment.
Attaching uses a separate instruction after playing Equipment.
Unleashed · Unit
This play permission applies only to Ambush.
I can [Ambush] to a battlefield where there are enemy units, even if you don't have units there.
I can be played to a battlefield where there are enemy units (even if you don't have units there).
Champion Unit
Trophy Hunter
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).
This play permission applies only to Ambush.
This play permission applies only to Ambush.
Vendetta · Spell
The Reaction reminder now describes playing at any time.
[Reaction] (Play any time, even before spells and abilities resolve.)
[Reaction] (Play on your turn or in showdowns.)
Spell
[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) [Reaction] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [Might] this turn.
Origins · Spell
You may kill up to one gear.
You may kill up to one gear. Draw 1.
You may kill a gear. Draw 1.
Spell
[Action] (Play on your turn or in showdowns.) You may kill a gear. Draw 1.
You may kill up to one gear.
You may kill up to one gear.
Origins · Battlefield
Recycling a rune is mandatory and does not choose.
Use for play
Battlefield
When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)
Superseded
Battlefield
When you conquer here, recycle one of your runes.
When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)
When you conquer here, recycle one of your runes.
Recycling a rune is mandatory and does not choose.
Recycling a rune is mandatory and does not choose.
Origins · Unit
Check its battlefield location at turn end; ready up to four runes.
Use for play
Champion Unit
Harmonious
At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.
Superseded
Champion Unit
Harmonious
While I'm at a battlefield, ready 4 friendly runes at the end of your turn.
At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.
While I'm at a battlefield, ready 4 friendly runes at the end of your turn.
Check its battlefield location at turn end; ready up to four runes.
Check its battlefield location at turn end; ready up to four runes.
Unleashed · Unit
This play permission applies only to Ambush.
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may [Ambush] me to its battlefield, even if you don't have other units there.
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).
Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).
This play permission applies only to Ambush.
This play permission applies only to Ambush.
Origins · BattlefieldFrench correction
French wording uses holding rather than controlling.
This correction concerns the French wording. The official French text is shown below.
Lorsque vous occupez ici, vous pouvez canaliser 1 rune épuisée.
Lorsque vous contrôlez ici, vous pouvez canaliser 1 rune épuisée.
Published
Battlefield
When you hold here, you may channel 1 rune exhausted.
Origins · UnitFrench correction
French wording refers to a move from its location.
This correction concerns the French wording. The official French text is shown below.
Lorsqu'une unité alliée se déplace de mon emplacement, je peux me déplacer avec elle.
Lorsqu'une unité alliée quitte l'endroit où je me trouve, je peux me déplacer avec elle.
Published
Unit
When a friendly unit moves from my location, I may be moved with it.
Spiritforged · SpellFrench correction
French wording specifies unequipping one Equipment.
This correction concerns the French wording. The official French text is shown below.
Choisissez une unité alliée équipée. Elle inflige des dégâts équivalents à sa puissance à une unité ennemie. Ensuite, déséquipez-lui un objet.
Choisissez une unité alliée équipée. Elle inflige des dégâts équivalents à sa puissance à une unité ennemie. Ensuite, déséquipez son objet.
Published
Spell
Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.
Origins · Battlefield
Ready up to two runes at turn end.
Use for play
Battlefield
When you conquer here, ready up to 2 runes at the end of this turn.
Superseded
Battlefield
When you conquer here, ready 2 runes at the end of this turn.
When you conquer here, ready up to 2 runes at the end of this turn.
When you conquer here, ready 2 runes at the end of this turn.
Ready up to two runes at turn end.
Ready up to two runes at turn end.
Origins · Unit
The ability triggers on defending and chooses the enemy unit first.
When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to that unit for each card with [Hidden] revealed this way, then recycle the revealed cards.
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Champion Unit
Strategist
[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
The ability triggers on defending and chooses the enemy unit first.
The ability triggers on defending and chooses the enemy unit first.
Origins · Legend
Spend the buff as part of the cost; heal, exhaust and recall the unit.
If a buffed unit you control would die, you may pay [C], exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
Legend
The Boss
When a buffed unit you control would die, you may pay [Rainbow] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.
Spend the buff as part of the cost; heal, exhaust and recall the unit.
Spend the buff as part of the cost; heal, exhaust and recall the unit.
Origins · Battlefield
The draw applies to any player’s first qualifying spell choice each turn.
Use for play
Battlefield
When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
Superseded
Battlefield
The first time you choose a friendly unit with a spell here each turn, draw 1.
When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
The first time you choose a friendly unit with a spell here each turn, draw 1.
The draw applies to any player’s first qualifying spell choice each turn.
The draw applies to any player’s first qualifying spell choice each turn.
Origins · Gear
Move the unit to its own base. English wording only.
Use for play
Gear
[1], [E]: Move a friendly unit at a battlefield to its base.
Superseded
Gear
[1], [E]: Move a friendly unit at a battlefield to your base.
[1], [E]: Move a friendly unit at a battlefield to its base.
[1], [E]: Move a friendly unit at a battlefield to your base.
Spiritforged · Unit
Opponents cannot gain points.
While I'm at a battlefield, opponents can't gain points.
While I'm at a battlefield, opponents can't score points.
Unit
[Deflect] (Opponents must pay [Rainbow] to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points.
Opponents cannot gain points.
Opponents cannot gain points.
Origins · Unit
Choose a unit you control at another location.
When you play me, you may choose a unit you control at another location. Move me to its location and it to my original location.
When you play me, you may choose a friendly unit. Move me to its location and it to my original location.
Unit
[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.
Choose a unit you control at another location.
Choose a unit you control at another location.
Origins · Legend
Move the unit to or from its own base. English wording only.
Use for play
Legend
Unforgiven
[2], [E]: Move a friendly unit to or from its base.
Superseded
Legend
Unforgiven
[2], [E]: Move a friendly unit to or from your base.
[2], [E]: Move a friendly unit to or from its base.
[2], [E]: Move a friendly unit to or from your base.
Origins · Gear
Heal, exhaust and recall instead of dying.
Use for play
Gear
Discard 1, [E]: Choose a friendly unit. The next time it would die this turn, you may pay [C] to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Superseded
Gear
Discard 1, [E]: Choose a friendly unit. The next time it dies this turn, you may pay [C] to recall it exhausted instead. (Send it to base. This isn't a move.)
Discard 1, [E]: Choose a friendly unit. The next time it would die this turn, you may pay [C] to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Discard 1, [E]: Choose a friendly unit. The next time it dies this turn, you may pay [C] to recall it exhausted instead. (Send it to base. This isn't a move.)
Heal, exhaust and recall instead of dying.
Heal, exhaust and recall instead of dying.
Spiritforged · Legend
Banish the selected card before playing it.
Use for play
Legend
Void Burrower
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.
Superseded
Legend
Void Burrower
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
Banish the selected card before playing it.
Banish the selected card before playing it.
Origins · Battlefield
Bonus damage applies to units at this battlefield.
Use for play
Battlefield
Spells and abilities deal 1 Bonus Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)
Superseded
Battlefield
Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Spells and abilities deal 1 Bonus Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)
Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Spiritforged · Spell
Banish before playing; draw cards you did not banish.
Use for play
Signature Spell
Rek'Sai
Reveal the top 2 cards of your Main Deck. You may banish one, then play it, reducing its cost by [2]. Draw any you didn't banish.
Superseded
Signature Spell
Rek'Sai
Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by [2]. Draw any you did not play this way.
Reveal the top 2 cards of your Main Deck. You may banish one, then play it, reducing its cost by [2]. Draw any you didn't banish.
Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by [2]. Draw any you did not play this way.
Banish before playing; draw cards you did not banish.
Banish before playing; draw cards you did not banish.
Origins · UnitFrench correction
French wording clarifies any number of enemy units.
This correction concerns the French wording. The official French text is shown below.
Lorsque j'attaque, infligez un total de 5 dégâts répartis entre n'importe quel nombre d'unités ennemies ici.
Lorsque j'attaque, infligez un total de 5 dégâts répartis entre les unités ennemies ici.
Published
Champion Unit
Furious
[Deflect 2] (Opponents must pay [Rainbow] [Rainbow] to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.
Spiritforged · Unit
The battlefield must have been uncontrolled.
When I conquer a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
Champion Unit
Blademaster
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [Rainbow] less, even if it's already attached.) When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
The battlefield must have been uncontrolled.
The battlefield must have been uncontrolled.
Origins · Gear
Heal, exhaust and recall the unit after replacing its death.
If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)
Gear
[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)
Heal, exhaust and recall the unit after replacing its death.
Heal, exhaust and recall the unit after replacing its death.
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