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How Do You Assign Combat Damage to Several Units?

Assign enough damage to make one opposing unit lethal before assigning damage to another.

The short answer

Add the current of your participating, non-stunned units. Starting with the attacker, assign that total among the opposing units. You must assign enough to make one unit's damage lethal before moving to another, and you cannot add extra beyond lethal while another opposing unit still needs assigned.

How it works

Damage already marked on a unit counts toward , so you only need to assign the amount still required. Lethal damage must be at least 1, even if the unit has 0 . Once every opposing unit has lethal damage assigned, any remaining damage may be assigned among them. After both players finish assigning, all assigned is dealt simultaneously.

Maddened Marauder

units must receive before non-Tank units with the same controller. units receive damage only after that controller's non-Backline units have lethal damage assigned. If several units share the same assignment priority, the assigning player chooses their order. If one unit has conflicting first and last requirements, the assigning player chooses one of those requirements for that unit.

Energy5
Might4
Chaos

Unit

Maddened Marauder

[Tank] (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base.

OGN-191/298

Account for and other damage replacements while assigning, because they change how much must be assigned for the result to be lethal. Apply those replacements during assignment, not again when the assigned damage is dealt. A unit that cannot be dealt damage is skipped for mandatory assignment. A unit with all damage prevented is different: it can still be assigned damage, but no amount is lethal.

Example

Pyke, Returned

Your side has 7 . The opponent has a 4 Might and a 3 Might unit, both undamaged. Assign 4 damage to the Tank first, then the remaining 3 to the Backline unit. After the defender assigns their damage, both sides deal all assigned simultaneously.

Energy3
Might3
Chaos

Champion Unit

Pyke

Returned

[Hidden] (Hide now for [Rainbow] to react with later for [Energy 0].) [Backline] (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [Exhaust]: [Add] [Rainbow].")

UNL-145/219