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How Do Damage, Might and Healing Work?

Mark damage separately from Might, kill units with lethal damage during cleanup, and clear damage when units heal.

The short answer

is marked on a unit; it does not reduce that unit's . A unit normally has when it has a nonzero amount of damage at least equal to its current Might. The next cleanup normally kills it.

How it works

Damage remains marked until the unit heals or leaves the board for a non-board zone. means clear marked damage; it does not raise Might or protect against later damage.

All units heal during Combat Cleanup and during the special cleanup at the end of each turn. Ordinary cleanups at other times do not heal them. A by itself also does not heal a unit or remove its statuses.

If an effect changes a damaged unit's Might, compare its marked damage with the new current Might at the next cleanup.

Example

Damage and Might

A 5 unit has 3 damage marked. Giving it +1 Might makes it a 6 Might unit with 3 damage; the damage is still there. If it then heals, clear all 3 damage. ing did not change its Might.

Energy5
Might5
Fury

Unit

Blazing Scorcher

[Accelerate] (You may pay [Energy 1] [Fury] as an additional cost to have me enter ready.)

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