Damage and healing
Can spell or ability damage count toward Vi’s condition for assigned excess damage?
Spell damage does not satisfy Vi’s assigned-excess condition
RiftPal explanation · Answer first
Actually
Vi’s Piltover Enforcer checks that you ConquerConquer means taking control of a Battlefield you did not already control and Scoring it for the turn.View in Glossary after assigning at least 3 excess Combat DamageCombat Damage is the Damage units deal as part of Combat.View in Glossary . Spell or ability damage is not that combat assignment.
RiftPal explanation
Why it matters
Combat pools the participating units’ MightMight represents both how much Combat Damage a unit can contribute and how much marked Damage it can normally take before being killed.View in Glossary to assign damage to opposing units. Separate spell damage does not become part of that assignment, even if dealt during the ShowdownA Showdown is a structured opportunity for players to act when a Battlefield is contested.View in Glossary . NonLethal DamageMarked damage sufficient to kill a unit in cleanup. Normally it must be a nonzero amount at least equal to the unit's Might. Effects can change the amount needed.View in Glossary damage already marked on a unit can change how much newly assigned damage is lethal; use the combat assignment rules rather than adding up every damage source.
Card example
Vi, Piltover Enforcer
The Legend checks assigned excess damage when you Conquer. Its threshold is at least 3 excess damage, not merely 3 total damage dealt.
Legend
Vi
Piltover Enforcer
When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
