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How Do You Work Out and Pay a Card's Cost?

Make the card's choices, calculate the full cost, then pay both resources and any required actions.

The short answer

Start with the card's base cost, include any and cost changes, then pay the resulting total. Paying only the printed and is not enough if the card also requires another payment, such as discarding a card.

Choose optional additional costs before working out the total. Once chosen, they are part of what you must pay to complete playing the card.

How it works

First choose the card's targets, modes and any optional . Those choices can change what you owe.

Brazen Buccaneer

Work out the total in this order: change the base cost → add → apply increases → apply discounts → apply changes to the total cost. A discount for only one component applies when that component is added, before general discounts. and costs cannot go below 0.

Energy6
Might5
Fury

Unit

Brazen Buccaneer

As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by [Energy 2].

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Charm

Pay the combined and requirements from your . Match any required domain of Power; can cover any domain. You may use activated abilities with Reaction while paying. With basic runes, exhausting a ready rune generates 1 Energy and recycling one generates 1 Power of its domain.

Energy1
Power1
Calm

Spell

Charm

Move an enemy unit.

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Also pay any non-resource costs, such as killing a friendly unit or discarding a card, in any order. You cannot skip a required payment. Paying does not bypass legal targets or timing; if the play is illegal or costs remain unpaid, the playing process is undone.

Do not choose a payment that is certain to make the play illegal if another choice is available. For example, do not kill your chosen target as a cost when you can pay with another unit.

Some payments happen later: a spell's instruction to do one thing “to” get another is paid when that spell resolves, not when you initially play it.

Example

A card has a base cost of 3 Energy and 1 Power, plus a mandatory additional cost to discard a card. An effect reduces its Energy cost by 1. You pay 2 Energy and the required 1 Power, and discard a card. The Energy discount does not remove the Power requirement or the discard.