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Cards And Zones

How Do Passive and Activated Abilities Work?

Passive abilities apply automatically; activated abilities require you to choose to use them and pay their costs.

The short answer

A applies while its conditions are true. You do not announce it or pay to switch it on.

An has a cost before a colon and an effect after it. Choose to use it, make the required choices and pay the cost. The effect then waits on the for responses.

How it works

Seal of Rage

Normally, use activated abilities during your Main Phase when there is no , Showdown or Combat. , or other explicit permission can change that timing. Abilities that resources resolve immediately once their choices, costs and legality are settled.

Energy0
Power1
Fury

Gear

Seal of Rage

[Exhaust]: [Reaction] — [Add] [Fury]. (Abilities that add resources can't be reacted to.)

OGN-040/298

An ability on a card normally works while that card is on the board. Text that works elsewhere describes that context, such as playing a card from your Trash. An exhausted card can still have active abilities; exhaustion stops you paying an exhaust cost again, not everything the card can do.

An effect beginning with "when" or "at" is usually a instead: the stated event starts it, rather than you choosing to activate it.

Example

An ability reads "Exhaust this: Draw 1." Turn the ready card sideways to pay its cost, allow responses, then draw when the ability resolves. A passive ability saying the unit has +1 Might while alone needs no such activation.