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When Do Unused Energy and Power Disappear?

Keep unused resources until a Rune Pool emptying point: the start of each Main Phase or the end of each turn.

The short answer

Your holds generated and waiting to be spent. It is not the physical Runes in your Base. Emptying the pool removes unused resources, not those Rune cards.

Unused Energy and Power stay available until you spend them or the pool empties. Every player loses all unspent resources at the start of each player's Main Phase and at the end of each player's turn.

The pool does not empty just because you finish playing a card or a finishes resolving. Resources made during the start-of-turn phases will not carry into the Main Phase.

How it works

Energy Conduit

puts the stated resources into your ; paying spends them. Keep track of any resources left over. Emptying the pool does not ready your physical Runes or move them out of your Base.

Energy3
Mind

Gear

Energy Conduit

[Exhaust]: [Reaction] — [Add] [Energy 1]. (Abilities that add resources can't be reacted to.)

OGN-098/298

pays numeric Energy costs. pays Power costs, matching the required domain; can cover any domain. The two resources cannot substitute for each other.

At the start of the Main Phase, pools empty before start-of-Main-Phase effects happen. Resources added by those effects remain available afterward. At the end of the turn, pools empty after end-of-turn effects. You can use resources during those effects before any leftovers disappear.

Example

During your Main Phase, an effect Adds 3 Energy and you spend 2 to play a card. The remaining 1 Energy stays available for another payment that turn. If you leave it unspent, it disappears when the pools empty at the end of the turn.