Skip to content
RiftPal
Menu

Gameplay Basics

What Changes in a Two-Versus-Two Game?

Magma Chamber shares points and victory, while players keep separate control of their cards and separate XP.

The short answer

In , two teams of two share points and use a of 11. win or lose together, but do not share control of cards or . Take turns alternating teams.

How it works

Setup: teammates must bring different Champion Legends and cannot bring the same battlefields as each other. The first player contributes no battlefield; each other player randomly supplies one of their three. Reveal the three together. Turn order is first player, opponent, teammate, other opponent. The first player skips their first Draw Phase card draw; the last player channels one extra Rune in their first Channel Phase only.

Captain Farron

Working together: on your turn, you may invite your teammate to play a spell or activate an ability using your , including one without Action or Reaction when that timing permits it. This does not give them a general permission to play units on your turn. "" includes both players' cards; "you control" still means your own. You cannot issue a Standard Move to your teammate's unit or hide a card at a battlefield they control. Your units also cannot move to a battlefield occupied by your teammate's units; an instructed move to that invalid destination becomes a .

Energy4
Power1
Might5
Fury

Unit

Captain Farron

Other friendly units here have [Assault]. (+1 [Might] while they're attackers.)

OGN-015/298

Scoring: any points gained or lost affect the shared team score. A battlefield your teammate controlled during the Beginning Phase scoring step cannot be scored by your team that turn, even if they leave and you take it.

For a Final Point from , you must score every battlefield that turn except those your teammate occupied during that turn's Beginning Phase scoring step. The other Final Point rules still apply. Winning by points requires your team to reach at least 11 and be ahead of the opposing team when Cleanup checks.

Keep separate. Hands also remain private, although you may voluntarily show yours to your teammate. Showing it this way is not the Reveal game action. If either teammate concedes or loses, the whole team loses.

The special Final Point exemption applies during your turn or your teammate’s turn. During an opponent’s turn, use the usual Final Point Conquer requirement without that teammate-occupation exemption.

Example

At your Beginning Phase scoring step, your teammate occupies one battlefield. That battlefield is excluded from your Final Point Conquer requirement this turn. You must still score the other two battlefields that turn to gain that Final Point through Conquer.