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Gameplay Basics

How Do Three- and Four-Player Games Work?

Skirmish and War are free-for-all games with three battlefields. Everyone can respond, but each combat still involves only two players.

The short answer

is a three-player free-for-all; is a four-player free-for-all. Both use three battlefields and a of 8. The first player skips their first Draw Phase card draw, and the last player channels one extra Rune during their first Channel Phase.

How it works

Choose the first player by an agreed fair random method; normally runs clockwise. In Skirmish, everyone randomly selects one of their three battlefields. In War, the first player contributes none and each other player randomly selects one. Reveal and place the three selected battlefields together. Everyone still gets their opening hand and Mulligan.

The draw and Rune adjustments happen only on those players' first turns. Play one game. Winning by points still requires at least 8 points and more than every opponent when Cleanup checks.

Everyone gets their normal opportunities to respond, even to a fight between other players. passes in turn order; everyone must pass in sequence for the next Chain item to resolve. Passing around the table follows the usual rules.

Combat still has exactly two opposing players. Once combat is staged or underway, a third player cannot move or play units into that battlefield. If an effect requires such a move, the unit instead; if it requires playing a unit there, play it to its controller's Base instead. Any subsequent "here" in that play effect refers to that Base. You cannot choose a play that would create a three-player combat.

If establishing attackers and defenders creates triggers, put the attacker's triggers on the Chain first, then the other non-defenders' in turn order, and the defender's last.

Example

In War, player A takes the first turn and supplies no battlefield. B, C and D each randomly supply one. A does not draw in their first Draw Phase; D channels one extra Rune in their first Channel Phase. Later turns use the normal draw and channel amounts.