Gameplay Basics
What Happens When Someone Concedes?
A player may concede at any time. If others continue, remove that player and their cards while preserving the battlefield location.
RiftPal explanation · Answer first
The short answer
You may ConcedeVoluntarily leave and lose the game. You may concede at any time; if you have teammates, they also lose and leave.View in Glossary at any time. You leave the game and stop making choices. In a team game, your whole team loses; in a two-player game, the other player wins. A free-for-all continues if at least two players remain.
RiftPal explanation
How it works
If the game continues, follow this order:
1. BanishMove a card from its current zone directly into its owner's Banishment. Banishing is separate from killing and discarding.View in Glossary all permanents, Runes and facedown cards the departing player owns or controls. This includes their cards controlled by someone else and other players' cards they currently control.
2. If their contributed battlefield is in use, ReplaceCreate a token in another object's place without playing it, inheriting its effects and statuses. The original goes to Banishment, but this does not count as Banishing it.View in Glossary it with a token battlefield with no abilities. Remaining units and hidden cards there stay in place, but the old battlefield's continuous effects stop.
3. Remove all cards the departing player owns from the game. Counter all spells and abilities they control on the ChainAn off-board zone that holds cards and abilities during the process of playing them. Cards and abilities on it are public information.View in Glossary .
4. Continue with the remaining players. If the departing player had the turn, FocusThe opportunity to act in a Showdown when the Chain is empty. Gaining Focus also gives Priority; you need both to act. Passing Priority during a Chain does not itself pass Focus.View in Glossary or PriorityThe right to take a legal action now. Only one player can have Priority at a time, and having it does not remove a card or ability's timing restrictions.View in Glossary , pass it to the next available player in order. If all remaining players have now passed Focus, end the ShowdownA Showdown is a structured opportunity for players to act when a Battlefield is contested.View in Glossary ; if all have passed Priority, resolve the newest Chain item as usual.
In practice
Example
In a three-player game, one player concedes. Their battlefield is still in use, so it becomes a token with no abilities. A remaining player's unit there stays at that battlefield, but loses any bonus that depended on the removed battlefield's text.
