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Cards And Zones

How Do Units, Gear, Spells and Runes Differ?

Units fight, gear stays in play, spells carry out instructions, and runes provide resources. Their types determine how they enter and what can affect them.

The short answer

Units and gear stay on the board after you play them. A unit normally enters exhausted; non-unit gear normally enters ready at your Base. Spells carry out their instructions and then go to their owner's .

Runes provide resources. You channel them from the rather than play them as Main Deck cards; they normally enter ready.

How it works

Vanguard Sergeant

Units have , take damage and can use . They can be killed by sufficient damage or effects that kill them.

Energy4
Might4
Order

Unit

Vanguard Sergeant

OGN-219/298

Doran's Blade

can be killed by effects, but non-unit gear has no . It is normally played to your Base. Effects or attachment can put it at a battlefield; unattached non-unit gear without Deploy there is recalled to its controller's Base during cleanup. Equipment is gear with the Equipment tag.

Energy2
Body

Gear

Doran's Blade

[Equip] [Body] ([Body]: Attach this to a unit you control.)

Might bonus+2
SFD-095/221

Hextech Ray

A spell resolves on the : follow its instructions, then put it in its owner's unless an effect says otherwise.

Energy1
Power1
Fury

Spell

Hextech Ray

[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.

OGN-009/298

Fury Rune

Runes provide Energy and Power. Recycling a rune returns it to the . A channel instruction can change its usual ready entry.

Fury

Rune

Fury Rune

OGN-007/298

Unit and are types: Main Deck game objects that stay on the board after being played. Runes, battlefields and your are not permanents. Legends and starting battlefields are set up before play and cannot normally be killed or moved.

A unit in the is still a unit card, but an effect limited to units on the board cannot affect it there. A card with multiple types follows the combined-type rules; a unit that is also gear enters exhausted.

Gear with Deploy must be played or created to a battlefield and its non-unit form is exempt from the usual battlefield recall. Additional legends created by an effect, such as Neeko’s, are separate from the starting Champion Legend and can disappear when their stated duration ends.

Example

You play an ordinary unit and ordinary non-unit gear to your Base. The unit enters sideways, exhausted; the gear enters ready. A spell you resolve goes to your Trash afterward. A rune you channel stays at your Base, ready unless the channel instruction says otherwise.