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Setup And Decks

How Do You Read a Card?

Read the name, cost, type, tags, domains and rules text separately. Each tells you a different part of what the card is or does.

The short answer

Start with three questions: what is this card, what does it cost, and what does its text tell me to do?

The name identifies it. The type tells you what kind of card it is. Its cost, domains and rules text then explain how it fits your deck and works during play. Reminder text helps explain rules; it does not add a separate effect.

How it works

Fiora, Victorious

Use the full name when checking copy limits or whether two cards have the same name. Different versions of the same character can have different full names. Artwork and flavor text do not change how the card works.

Energy4
Might4
Order

Champion Unit

Fiora

Victorious

While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [Might].)

OGN-232/298

Cost and Might

On the default frame, the cost is in the upper left. The number is the ; domain symbols there indicate a as well. These are costs to pay, not the unit's combat strength.

Energy4
Power1
Might5
Fury

Unit

Captain Farron

Other friendly units here have [Assault]. (+1 [Might] while they're attackers.)

OGN-015/298

Captain Farron

A unit's is a separate value used for combat damage and how much damage normally kills it.

Energy4
Power1
Might5
Fury

Unit

Captain Farron

Other friendly units here have [Assault]. (+1 [Might] while they're attackers.)

OGN-015/298

Darius, Trifarian

Read the type line separately from the tags. Unit, Gear and Spell are card types. Champion or appears before the type and affects deckbuilding. Tags appear after the type: a character tag can connect a legend with its champion and Signature cards, but a matching tag does not by itself make a unit a champion unit.

Energy5
Power1
Might5
Fury

Champion Unit

Darius

Trifarian

When you play your second card in a turn, give me +2 [Might] this turn and ready me.

OGN-027/298

Captain Farron

symbols identify which domains a card belongs to. On the default frame they are normally at the lower right; a shows its deck-defining domains in the upper left. Your deck needs to allow all domains printed on a multi-domain card. Do not confuse a card's domains with the cost of playing it.

Energy4
Power1
Might5
Fury

Unit

Captain Farron

Other friendly units here have [Assault]. (+1 [Might] while they're attackers.)

OGN-015/298

Fiora, Victorious

Rules text contains abilities and instructions. A keyword is a short name for a longer rule. Italic text in parentheses is reminder text: it summarizes relevant rules, and having more, less or no reminder text does not change the card's function.

Energy4
Might4
Order

Champion Unit

Fiora

Victorious

While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [Might].)

OGN-232/298

Shadow Temple

On a unit or legend, “I” or “me” refers to that card; gear and spells use “this.” On a battlefield, “here” means that battlefield.

Battlefield

Colorless

Shadow Temple

When you hold here, [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)

VEN-165/166

When an effect says “card,” it means a Main Deck card unless the effect says otherwise. Runes, legends and battlefields are still physical cards, but are not included in that default meaning when following card effects.

Boots of Swiftness

A separate Effect Text section and a Bonus, such as +2, apply to the card this one is attached to. The bonus is ignored if that card has no Might. While attached, this card's printed Rules Text is inactive, but abilities granted or added to it remain active.

Energy3
Chaos

Gear

Boots of Swiftness

[Equip] [Chaos] ([Chaos]: Attach this to a unit you control.)

Attached effect

[Ganking] (I can move from battlefield to battlefield.)

Might bonus+2
SFD-133/221

Example

Suppose a unit costs 2 Energy and 1 Power and has 4 Might. To cover the Energy cost with basic runes, exhaust two ready runes by turning them sideways. For the Power cost, recycle an appropriate basic rune to the bottom of your Rune Deck, matching the required domain if the cost specifies one. Use the Energy and Power generated to pay the cost. The 4 Might is not paid; it is the unit's combat and damage value.