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Cards And Zones

How Do "Later" and "Do This" Abilities Work?

Do the immediate instructions now; queue "do this" effects separately and save delayed effects for their stated time.

The short answer

creates a separate triggered ability on the . Finish the effect creating it, then handle that new ability. "Do this twice" creates two separate abilities, with their own choices and opportunities for responses.

An instruction set for later waits until its stated time or event. Once created, that can still work even if the card that created it leaves the board.

How it works

Follow the exact wording when several options are listed: "do one" asks for one, while "do the following based on" can produce several abilities if several conditions match.

remember only the cards or events their matching ability refers to. "Cards banished with this" does not mean every card in Banishment. A reference to the place an event happened remembers that place; a reference to where a unit is can instead check its location when the instruction resolves.

Alpha Strike

A later instruction is not always conditional on an earlier action succeeding. Words such as "if you do" matter. An illegal target can also cause linked instructions to be skipped; preventing an action is different. Use the related rule on incomplete instructions for that case.

Energy3
Power1
CalmBody

Signature Spell

Master Yi

Alpha Strike

[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

UNL-192/219

Example

An effect says "Do this twice: Draw 1." It creates two draw abilities. Each resolves separately, so players can respond between the two draws.