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Turn Structure

When Can You Play a Card or Use an Ability?

Check whose opportunity it is, whether a Chain is waiting and whether Action or Reaction permits your play.

The short answer

Normally, play cards and activate abilities during your own Main Phase, when no , or Combat is in progress and you have : the right to act now.

also lets you act during a Showdown when you have and Priority and the Chain is empty. includes that permission and also lets you respond while a Chain is waiting, when you have Priority.

Reaction does not mean you can interrupt at any moment. Let a resolving spell or ability finish before making another ordinary response.

How it works

Start with two questions: is it your opportunity to act, and is this card or ability allowed at this time? A timing keyword answers the second question; it does not let you take another player's opportunity.

With no , or Combat in your Main Phase, you can take legal actions one at a time. An opponent cannot simply play a into that empty moment on your turn. They need an opportunity such as during a Chain or during a Showdown.

During a Showdown with an empty Chain, the player with Focus and Priority may play cards or activate abilities with or Reaction. Playing one usually opens a Chain.

Wind Wall

While anything is on the , the game is in a closed state. alone is not enough to respond; a card or activated ability normally needs . Players get and pass using the Chain procedure, and the newest waiting item resolves after everyone passes in sequence.

Energy3
Power2
Calm

Spell

Wind Wall

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell.

OGN-064/298

These permissions do not remove other requirements. You still need legal targets and locations, must pay the cost, and must obey the card's restrictions. A cannot be made during a Chain, Showdown or Combat.

Triggered abilities follow their triggering instructions rather than waiting for you to choose a normal play opportunity. You also make choices or carry out actions when an effect instructs you, even without Priority. An activated ability with Reaction that Adds resources has a specific payment exception: you can use it when instructed to pay resources, including during resolution. That exception does not let you play an unrelated Reaction spell then.

In team modes, the may invite a teammate to use their Priority in the ordinary Main Phase state. This includes that teammate's spells and abilities without Action or Reaction; it is not a standing permission for everyone to act freely.

Example

Your opponent has played a spell and passed Priority to you. You have two possible responses: a spell with Action and a spell with Reaction.

Chain waiting → Action alone cannot be played → Reaction can be played if you can meet its requirements.

After a spell starts resolving, finish its instructions. Do not pause halfway through it to play another response.