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Turn Structure

What Happens During Each Part of Your Turn?

Follow the turn from readying your cards to scoring, channeling, drawing, taking actions and ending the turn.

The short answer

Take your turn in this order: Awaken → Beginning → Channel → Draw → Main → Ending.

Ready your cards, handle beginning effects and scoring, runes, draw, then take your Main Phase actions. Finish with end-of-turn effects, healing and clearing resources and effects that last this turn.

How it works

Awaken: everything you control that can be readied.

Beginning: handle beginning-of-phase effects, then Hold the battlefields you control for scoring. In team modes, a battlefield held by your teammate at this step cannot also score for you that turn.

Channel: normally channel 2 runes from the top of your , ready. On their first turn only, the second player in a Duel or Match channels 3 instead; in Skirmish, War and 2v2, the last player channels 3. If too few runes remain, take as many as possible.

Draw: normally draw 1 card. Both players draw on their first turn in a Duel or Match; in Skirmish, War and 2v2, the first player skips their first Draw Phase card draw. If your is empty when you must draw, perform Burn Out, then finish the draw.

Main: every player's empties before start-of-Main-Phase effects. Then play cards, use abilities and move units when allowed, finishing each action and its responses before continuing. The earlier phases are not extra Main Phases for freely playing cards.

Ending: announce that you are ending your turn and resolve end-of-turn effects. Units with lethal damage die before the surviving units heal. Effects lasting this turn expire together, and every player loses unused Energy and Power. Finish any resulting effects before the next turn. This healing does not happen at the beginning of your turn.

Example

On a later turn in a Duel, you control one battlefield and have at least two runes left in your Rune Deck. With no effects changing the sequence: ready your cards → handle beginning effects and Hold that battlefield → channel two runes → draw one card → empty the Rune Pools and begin Main Phase actions. Healing waits until its instructed timing, not the Beginning Phase.