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Cards And Zones

What If Several Abilities Trigger Together?

Order your own simultaneous triggers; normally the turn player adds theirs first, followed by the others in turn order.

The short answer

If several of your abilities trigger together, you choose their order on the . If more than one player has triggers, the player taking the turn adds theirs first, then the others in . The newest ordinary ability on the Chain resolves first.

How it works

At the start of combat, attack and defend triggers use a special order: attacker first, any other non-defending players in next, defender last. Each player still orders their own triggers. Abilities that resources resolve immediately once finalized rather than waiting for the usual response sequence.

Watchful Sentry

Check which abilities actually triggered before ordering them. A unit whose ability watches other units die normally must still be on the board after those deaths. If it dies with them, that ability does not trigger. Its own or "When I die" ability is the exception: it can trigger on its own death, provided it is killed and sent to the Trash.

Energy2
Might1
Mind

Unit

Watchful Sentry

[Deathknell] — Draw 1. (When I die, get the effect.)

OGN-096/298

Example

Two of your ordinary abilities trigger together: one draws a card, the other readies a Rune. To draw first, put the ready ability on the Chain first and the draw ability after it. Assuming no responses change the outcome, resolve draw, then ready.