Cards And Zones
What If Several Abilities Trigger Together?
Order your own simultaneous triggers; normally the turn player adds theirs first, followed by the others in turn order.
RiftPal explanation · Answer first
The short answer
If several of your abilities trigger together, you choose their order on the ChainAn off-board zone that holds cards and abilities during the process of playing them. Cards and abilities on it are public information.View in Glossary . If more than one player has triggers, the player taking the turn adds theirs first, then the others in Turn OrderThe repeating player order established for the game. It governs regular turns and procedures such as passing Priority. An additional turn changes the queue of upcoming turns without changing this player order.View in Glossary . The newest ordinary ability on the Chain resolves first.
RiftPal explanation
How it works
At the start of combat, attack and defend triggers use a special order: attacker first, any other non-defending players in Turn OrderThe repeating player order established for the game. It governs regular turns and procedures such as passing Priority. An additional turn changes the queue of upcoming turns without changing this player order.View in Glossary next, defender last. Each player still orders their own triggers. Abilities that AddPut the stated Energy or Power into your Rune Pool. Activated and triggered Add abilities resolve as soon as finalized; spells that Add resources use the Chain normally.View in Glossary resources resolve immediately once finalized rather than waiting for the usual response sequence.
Card reference
Watchful Sentry
Check which abilities actually triggered before ordering them. A unit whose ability watches other units die normally must still be on the board after those deaths. If it dies with them, that ability does not trigger. Its own DeathknellAn ability that triggers when its own permanent is killed and sent to the Trash. Replacing that death with something else prevents the Deathknell from happening.View in Glossary or "When I die" ability is the exception: it can trigger on its own death, provided it is killed and sent to the Trash.
Unit
Watchful Sentry
[Deathknell] — Draw 1. (When I die, get the effect.)
In practice
Example
Two of your ordinary abilities trigger together: one draws a card, the other readies a Rune. To draw first, put the ready ability on the Chain first and the draw ability after it. Assuming no responses change the outcome, resolve draw, then ready.
