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What Happens When a Unit or Gear Is Recalled?

Relocate the permanent to its controller's Base without treating the Recall as a Move or changing its state.

The short answer

relocates a to its controller's . It is not a Move, so it does not trigger abilities that watch for movement, and effects that restrict movement do not stop it.

How it works

Possession

keeps the on the board. Unless the Recall effect says otherwise, the permanent keeps its or state, marked and other statuses.

Energy8
Power3
Chaos

Spell

Possession

[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)

OGN-203/298

A required Move to an invalid destination is corrected into a . This commonly matters in multiplayer when a battlefield cannot accept that unit. Do not turn every failed Move into a Recall: if a separate effect simply prevents the Move, the unit can stay where it is.

Unattached non-unit gear at a battlefield is recalled during the next cleanup. Gear attached to a unit shares that unit's location and is not recalled merely for being at the battlefield. If its top-most unit is recalled, the gear changes location with it and remains attached. If the gear detaches and remains at the battlefield, it is then eligible for the cleanup Recall.

Example

An exhausted unit with 2 damage is recalled from a battlefield. Put it in its controller's Base still exhausted and with 2 damage marked. The Recall does not trigger an ability that says "when a unit moves."