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Cards And Zones

What Do Temporary and Vision Do?

Temporary kills its permanent before its controller scores at the start of a turn. Vision lets you Predict when you play the permanent.

The short answer

kills the permanent at the start of its controller's Beginning Phase, before scoring. lets you when you play the permanent: look at the top card of your Main Deck and choose whether to recycle it.

How it works

Last Stand

does not mean "until the end of this turn." Its trigger happens at the start of its controller's Beginning Phase. Multiple Temporary instances still trigger only once.

Energy3
Power1
Calm

Spell

Last Stand

[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

OGN-069/298

Multiple instances trigger separately. Resolve each in turn. If you keep the top card and nothing changes before the next trigger resolves, you see that same card again.

Example

You play a permanent with two Vision instances. The first Predict shows a card you want to keep. Unless something changes the top of your deck before the second resolves, the second Predict shows the same card.