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Cards And Zones

How Do Repeat Choices and Costs Work?

Pay Repeat while playing a spell or ability to execute its instructions again when it resolves.

The short answer

is an optional . Pay an instance's listed cost as you play the spell or ability, and its instructions execute one extra time during resolution. Each Repeat instance may be paid once; if there are several, you can choose each separately.

How it works

Feral Strength

For each execution, choose and at their normal choice step while playing the spell or ability, before it resolves. You may choose different modes or targets for the extra execution, or use the same legal choice again. Other choices are made at their usual time. Specify the order when separate choices will be handled in sequence. does not create another play, so a 'when you play' effect does not trigger twice. Instructions that happen while playing, such as an , are not repeated; only resolution instructions are.

Energy2
Calm

Spell

Feral Strength

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] [Energy 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 [Might] this turn.

SFD-034/221

Example

A spell says 'Deal 2 to a unit' and has Repeat with a cost of two Energy. You pay the spell's cost and the optional two Energy as you play it, choosing one unit for the first execution and another for the second. When it resolves, it deals 2 to the first unit, then 2 to the second; the spell was played only once.