Cards And Zones
How Does Weaponmaster Attach Equipment?
A unit's Weaponmaster play trigger can attach Equipment you control after you pay its discounted Equip cost.
RiftPal explanation · Answer first
The short answer
When you play a unit with WeaponmasterA unit keyword whose play trigger lets you choose Equipment you control and pay its Equip cost, reduced by one any-domain power, to attach it to that unit. This does not activate Equip.View in Glossary , its play trigger lets you choose EquipmentGear with the Equipment tag. When attached to a unit, it adds its Effect Text and Might bonus to that unit. Playing Equipment does not normally attach it automatically.View in Glossary you control. Pay that Equipment's current Equip cost, reduced by one power of any domain, to attach it to the Weaponmaster unit.
RiftPal explanation
How it works
Card reference
Armed Assailant
Work out the EquipAn activated ability on Equipment: pay its listed cost to attach that gear to a unit you control when the ability resolves. This is normally separate from playing the gear.View in Glossary cost as if you were activating it for this unit, including any cost changes. The reduction only affects an any-domain power symbol in that cost. WeaponmasterA unit keyword whose play trigger lets you choose Equipment you control and pay its Equip cost, reduced by one any-domain power, to attach it to that unit. This does not activate Equip.View in Glossary uses the cost but does not activate Equip, so it can work regardless of Equip's normal activation timing. The chosen EquipmentGear with the Equipment tag. When attached to a unit, it adds its Effect Text and Might bonus to that unit. Playing Equipment does not normally attach it automatically.View in Glossary can already be attached elsewhere; it must be able to detach and attach to this unit. You can choose Equipment with no Equip ability, but then there is no Equip cost to pay and it stays where it is. It also stays put if you cannot pay or attach it.
Unit
Armed Assailant
[Accelerate] (You may pay [Energy 1] [Fury] as an additional cost to have me enter ready.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [Rainbow] less, even if it's already attached.)
EquipmentGear with the Equipment tag. When attached to a unit, it adds its Effect Text and Might bonus to that unit. Playing Equipment does not normally attach it automatically.View in Glossary that is also a unit can be chosen, but cannot attach while it remains a unit. Paying its permitted cost does not override that attachment restriction.
In practice
Example
You play a Weaponmaster unit and choose Equipment you control with Equip costing two Energy and one power of any domain. If no other cost change applies, pay two Energy; Weaponmaster removes the one-power portion. The Equipment then attaches to the new unit.
